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  1. #1
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    What I'd like to see:

    -Melee combo now costs only 70 black/white mana to fully perform instead of 80;

    -Verflare/Verholy no longer generate mana, instead uppon usage they put you into a black/white stance(Verflare for black instance; Verholy for white), while in the black/white stance, increases the damage of all black/white mana generating spells by X%.

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    Explanation: a simple change that doesn't really change much about the class, but makes the gameplay a bit more challenging as it forces you to play on the limit of the balance gauge to pull out more damage. Ideally you'd want to use as many black/white spells as possible during the black/white stance but without letting the disparity of both manas grow beyond 30, on a perfect scenario you would go for the melee combo with a 100/70 mana ratio, which would also give you a lot of room to spam the black/white spells once going back at range.

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    Another idea I have but that's still very green in my head is letting go of al the procs. All the skills can be used at all times, but then make our black/white mana generating to be a bit more... chaotic, like gaining or losing mana at random so it would be a struggle to keep both manas balanced, but then you'd be reward with extra damage the closer the manas are to each other.

    This idea however would require a lot of core mechanics of the class to be changed, so I doubt they'd go for something even close to this... but hey.
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  2. #2
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    2,009
    Character
    Mansion Viscera
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Nezia View Post
    Snip
    As you say, your idea requires a change of flow in the rotation because it invites you to break further the Mana disbalance before the melee combo, so it would need proc management changes to be able to benefit fully of your stances. Although, I kinda like the idea! It could also be something like VerHoly keeps the VerStone proc if black mana was higher, but than add an effect of "next 2 (or 3) White Mana spells are 5, 10 (and 15) % stronger...
    After all, Red Mage is a "charging" job, so a few steps in that direction of charging something in the rotation to have a White/Black magic burst would add a nice tweak to the balancing game in the rotation. It could also be something like a minor DPS boost after 3 same mana aspected spells...

    Yeah, I really like the basis of your idea!


    Also if we are to play more in proc management, I'd actually enjoy a long CD with a dapper-RDM-name that would give us VerFire / VerStone and Impact ready (that would be dandy for openers, phase changes and burst alignement for raid buff windows).
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    Last edited by Mansion; 04-24-2019 at 04:35 PM.

  3. #3
    Player
    Nezia's Avatar
    Join Date
    Jun 2017
    Posts
    187
    Character
    Fester Blight
    World
    Behemoth
    Main Class
    Rogue Lv 80
    Quote Originally Posted by Mansion View Post
    snip
    Though I highly doubt we'll be seeing something even close to this. In fact I don't expect most classes to see any major changes like in stormblood.

    For RDM in specific, I expect us to get a long cast AOE spell to pair up with scater (probably verblizzard?), and some trait to add functionality to Fleche and Contre Sixte and probably a new damage cd, nothing really major that will change the rotation or gameplay of the class... But hey, I can still dream.
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