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  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Archwizard View Post
    Spell - Ardor: (2 sec cast)
    Deals unaspected damage with a potency of 50 to the target and all nearby enemies. All affected targets receive the Overheat status for 30 seconds, dealing unaspected damage over time with a potency of 30.
    Your attacks against a target you have afflicted with Overheat have a 20% chance to grant Aether Saturation, upgrading Verthunder to Verfreeze and Veraero to Verflood, respectively.

    Verfreeze: (5 sec cast) Deals ice damage to the target and nearby enemies, with a potency of 340 to the first target, 40% less to the second, and 60% less to all other targets.
    Increases Black Mana by 11, and an additional 2 Black Mana for each target struck. Consumes Aether Saturation on cast. Does not grant Verfire Ready.

    Verflood: (5 sec cast) Deals water damage to the target and nearby enemies, with a potency of 340 to the first target, 40% less to the second, and 60% less to all other targets.
    Increases White Mana by 11, and an additional 2 White Mana for each target struck. Consumes Aether Saturation on cast. Does not grant Verstone Ready.
    Upon further consideration, I suppose an alternative could simply be to skip having to debuff targets to allow the casting of Verfreeze/Verflood, and instead make it a proc chance for, say, Impact and each target hit by Enhanced Scatter (since the latter gets cast less often). With the suggested interaction from Equilibrium, it would still make Verfreeze/Verflood impactful on the rotation rather than just being a straight upgrade to Verthunder/Veraero like Impact is to Jolt.
    Main issue being if you get two Enhanced Scatters in a row, you lose the Aether Saturation proc.
    Alternately, make it a trait on Dualcast instead, "your instant spells have a chance to proc Aether Saturation for each target hit." Loads of possibilities.

    Figured I'd mention it in the interests of reiterating that I don't really care if we do get a DoT one way or the other, I'm just not going to pass up an opportunity to shake up the rotation, and see benefits in having more outputs for Spell Speed.

    ... Especially when you could do fun things like:

    Verfreeze: Increases Black Mana by 11, and causes your active Overheat effects on targets struck to grant 1 Black Mana per tick for the remainder of the duration; this effect does not stack with Verflood. Deals 10% more damage to enemies marked by Verflood.

    Verflood: Increases White Mana by 11, and causes your active Overheat effects on targets struck to grant 1 White Mana per tick for the remainder of the duration; this effect does not stack with Verfreeze. Deals 10% more damage to enemies marked by Verfreeze.
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    Last edited by Archwizard; 04-18-2019 at 08:37 AM.

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Archwizard View Post
    Upon further consideration, I suppose an alternative could simply be to skip having to debuff targets to allow the casting of Verfreeze/Verflood, and instead make it a proc chance for, say, Impact and each target hit by Enhanced Scatter (since the latter gets cast less often). With the suggested interaction from Equilibrium, it would still make Verfreeze/Verflood impactful on the rotation rather than just being a straight upgrade to Verthunder/Veraero like Impact is to Jolt.
    Main issue being if you get two Enhanced Scatters in a row, you lose the Aether Saturation proc.
    Alternately, make it a trait on Dualcast instead, "your instant spells have a chance to proc Aether Saturation for each target hit." Loads of possibilities.

    Figured I'd mention it in the interests of reiterating that I don't really care if we do get a DoT one way or the other, I'm just not going to pass up an opportunity to shake up the rotation, and see benefits in having more outputs for Spell Speed.

    ... Especially when you could do fun things like:

    Verfreeze: Increases Black Mana by 11, and causes your active Overheat effects on targets struck to grant 1 Black Mana per tick for the remainder of the duration; this effect does not stack with Verflood. Deals 10% more damage to enemies marked by Verflood.

    Verflood: Increases White Mana by 11, and causes your active Overheat effects on targets struck to grant 1 White Mana per tick for the remainder of the duration; this effect does not stack with Verfreeze. Deals 10% more damage to enemies marked by Verfreeze.
    As AoE skills, I can only see it making sense to have Scatter or Enhanced Scatter proc this 'Aether Saturation'
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  3. #3
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    As AoE skills, I can only see it making sense to have Scatter or Enhanced Scatter proc this 'Aether Saturation'
    Not necessarily. The intent is that, like Foul and its ilk, Verflood/Verfreeze still act as damage upgrades in single-target (particularly with the attached Equilibrium suggestion), just with extra benefits to embellish and speed up our dull AoE rotation.
    (0)