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  1. #10
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    I've already explained why a third Verfinisher (particularly built off of having to do two full melee combos that require 40 sec apiece) is a bad idea in the current state. There would need to be substantial change to facilitate that alone.

    I should also point out that the gap between Jolt II and Impact/Verfire/Verstone is only 30 potency, which themselves are only 30 potency behind Verthunder/Veraero/min. 3-target Scatter, so a Jolt III would have to come with advancements from each of those abilities to maintain the current rotation without discarding any current skills.

    What you're proposing is to waste every advancement on potency boosts instead of tools we still have space for, and change nothing about the rotation for 2 years (bar one new instant cooldown), which is simply not done -- even if the rotation were perfect, MMO devs have an obligation to enforce continual change to keep the game fresh so we have reason to keep subscribing.
    (2)
    Last edited by Archwizard; 04-16-2019 at 04:37 PM.