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  1. #1
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,994
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kurando View Post
    I know it's ShB wishlist, but would anyone be against RDM getting a finisher at level 60 as opposed to getting two nearly identical ones close together? (Verflare and Verholy only have differing mana gains and procs) Can reduce the potencies or trait something if necessary, but could be a nice little quality of life to the job perhaps.
    I don't know, because you end up doing far less capped level content that max level content. Job rotation seems to be planned in that mindset, and rethinking "in between" rotations would be weird.
    Potencies of RDM are already kinda high at level 50 and 60, even without a finisher so I guess it's fine. Disbalancing one of the finishers to make it available sooner would break the flow of RDM in my opinion.
    (0)

  2. #2
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mansion View Post
    snip
    I get what you are saying, but also at level 70 what truly decides whether a player uses Verflare or Verholy, who doesn't pick one over the other just for the special effects as opposed to the benefits. I suppose my thinking behind splitting up the finishers was that the job would be more in line with a number of other jobs that have one finisher at the end of their rotation, rather than an actual choice you know.
    (0)

  3. #3
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kurando View Post
    I suppose my thinking behind splitting up the finishers was that the job would be more in line with a number of other jobs that have one finisher at the end of their rotation, rather than an actual choice you know.
    Though, the thing is, Red Mage is specifically unlike other jobs, in the fact it has 2 lots of each of its skills. Due to the unique job gauge which is all about generating 2 different types of mana. Whereby gameplay is selecting which of 2 skills is best utilized at any given time based around the levels of both mana, as you want to keep both gauges within a limit of each other so as to be able to do your melee burst (Which drains both mana types equally)

    If anything, a third finisher makes more sense than a single one, one that grants a bonus if you combo at equal mana levels (As opposed to currently where you're rewarded from having an imbalance in mana so as to get a guarantee proc from Verflare/Verholy)

    Since, RDM's schtick is about choice of similar spells due to one of them giving a slight bonus based on the mana it generates (Or bonus it gets from certain mana levels)
    (4)

  4. #4
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kalise View Post
    snip
    Though what I'm saying is how many casual players are too bothered about which finisher they use when not much seperates them. Yes you can use them to balance mana but if a player let's say opts to use nothing but Verflare each time (for guaranteed proc or not) they still have the means to build up the other mana that is low, there is no requirement for a player to alternate between the finishers. RDM doesn't have any timers to use the mana so it can be gained however the player prefers, spell balancing still needs to happen outside of finishers anyway so nothing changes in that respect
    (0)

  5. #5
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kurando View Post
    I know it's ShB wishlist, but would anyone be against RDM getting a finisher at level 60 as opposed to getting two nearly identical ones close together? (Verflare and Verholy only have differing mana gains and procs) Can reduce the potencies or trait something if necessary, but could be a nice little quality of life to the job perhaps.
    I can see your reasoning, and perhaps we could see something like a placeholder finisher offered early on with a later trait to upgrade it into Verflare or Verholy at their appropriate levels (or even offer both finishers at the same level and push Manafication and every ability after it back 2 levels to fit the placeholder finisher in at 60)...

    But at the same time I don't think it's terribly necessary? Each finisher is just another add-on to an otherwise full melee combo, so even for the purposes of quality-of-life, it's hard to say we're really "missing" anything from it early on, just expanding it. It's like how some people were asking earlier in the thread for another finisher for us to use after both Verflare and Verholy have both been used -- adding on to what is, as we look at it now, a complete combo. All we're missing before the collection of the next finisher is potency, and if Mansion is correct, then we're at no particular loss for it early on. Manafication itself likely adds more to the rotation at the point it's introduced than the finisher.

    Quote Originally Posted by Kalise View Post
    If anything, a third finisher makes more sense than a single one, one that grants a bonus if you combo at equal mana levels (As opposed to currently where you're rewarded from having an imbalance in mana so as to get a guarantee proc from Verflare/Verholy)
    ... which as I was telling Seraphor before, would still be somewhat redundant. For starters, if we're discussing the two finishers we already have as "a choice", then giving us a third, equally potent option simply serves to create clutter -- and if they're not equally potent, will simply obsolete one or the others.
    (0)
    Last edited by Archwizard; 04-10-2019 at 01:04 AM.

  6. #6
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Archwizard View Post
    ... which as I was telling Seraphor before, would still be somewhat redundant. For starters, if we're discussing the two finishers we already have as "a choice", then giving us a third, equally potent option simply serves to create clutter -- and if they're not equally potent, will simply obsolete one or the others.
    Not unless they're only equally potent, under specific circumstances.

    I.e. Instead of their only "Gain" being the 100% proc rate on VerOrange and VerWhite (Forgive me, their name escapes me... I just go by the colour of the icon in-game >.>) if they had additional potency when heavier on White/Black or when balanced.

    You could even try and translate this bonus into a slight gameplay shift such as "Your next 3 spells of [White/Black/Dual Magic] deals a bonus X potency but generate 50% less mana" (This is just examples of things that could be altered, rather than an actual suggestion)

    Or something along those lines, whereby as you're building up to your melee combo, you might assess the fight and try and opt for a specific mana set up to get a particular Finisher out for the effect it will have on your rotation and damage output (Say if a mobility phase is coming up and one of the finishers gives some insta-casts. Or if a burst phase is coming up and one finisher gives like, bonus damage. Or if it's just a normal phase so you go with the highest DPS (Mana generating) finisher)

    As opposed to right now where you don't care which finisher you get, just as long as you get one of them to proc 100% (But it's not the end of the world if you only get the 20% proc and then also low roll it)
    (1)