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  1. #1
    Player
    Novak_04's Avatar
    Join Date
    Jun 2017
    Posts
    222
    Character
    Zugz Zwang
    World
    Behemoth
    Main Class
    Astrologian Lv 90
    Verultima -- because the salt mines aren't deep enough yet.

    I would like to see an AoE finisher... something like:

    Each time you use Enchanted Moulinet, you gain a stack of Tectonics. Stacks up to three times.

    Quake: 100 potency physical damage to target and all enemies in 10 yalms.
    Additional Effect: +100 potency for each stack of Tectonics.

    Red Veil: Channeled ability. Gain white and black mana each second. Whichever mana is lower will gain 5, and whichever is higher will gain 3. These values will shift to whichever mana is lower or higher at any given time. Costs 250 MP each second. Moving, to include facing a different direction, will cancel this effect. 60 second recast. [If you black is lower, it will gain 5 mana per second until it is higher than the white mana, then it will gain 3 mana per second]

    Vermedica: Heals all party members within 15 yalms for a potency of 200. Costs 20 White Mana.
    Verplague: Debuffs the enemy, causing it to deal 5% less damage for 5 second. Costs 20 Black Mana.

    [I gave these a gauge cost to really drive home the decision making process. How bad do you need back-up heals (probably never, but if things go awry, it's there)? How bad do you need an on-demand debuff?]

    Trait: Red Tempest - Verthunder has a chance to apply a black magic vulnerability up debuff, and Veraero has a chance to apply a white magic vulnerability up debuff causing the target to take 5% increased damage from all sources of black or white magic while the respective debuff is applied. Debuff lasts 5 seconds.

    Are these OP? Perhaps...
    (2)
    Last edited by Novak_04; 04-05-2019 at 07:48 AM.

  2. #2
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Aruktai Oronir
    World
    Cerberus
    Main Class
    Samurai Lv 52
    Quote Originally Posted by Novak_04 View Post
    Red Veil: Channeled ability. Gain white and black mana each second. Whichever mana is lower will gain 5, and whichever is higher will gain 3. These values will shift to whichever mana is lower or higher at any given time. Costs 250 MP each second. Moving, to include facing a different direction, will cancel this effect. 60 second recast. [If you black is lower, it will gain 5 mana per second until it is higher than the white mana, then it will gain 3 mana per second]
    Gah, I'd love that one. But yes, with the MP cost removed as per the below post.
    (0)
    Last edited by Lauront; 04-06-2019 at 11:34 PM.
    When the game's story becomes self-aware:


  3. #3
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Novak_04 View Post
    Red Veil: Channeled ability. Gain white and black mana each second. Whichever mana is lower will gain 5, and whichever is higher will gain 3. These values will shift to whichever mana is lower or higher at any given time. Costs 250 MP each second. Moving, to include facing a different direction, will cancel this effect. 60 second recast. [If you black is lower, it will gain 5 mana per second until it is higher than the white mana, then it will gain 3 mana per second]
    I like this, but I'd take out the mp cost since it's essentially the same ability as Meditation on SAM.
    (3)