Quote Originally Posted by Kabooa View Post
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  • My main concern with things like having skills with shorter cast times is that they would often replace skills that are often spammed on Dualcast anyway.
  • I've actually been thinking about something like that recently. It's not really a high priority (as RDMs are arguably the most mobile casters, and I'd much rather focus on MP/survivability/rotation speed), but as a Black counterpart to having Vercure grant Dualcast, we could potentially receive a cheap Verscathe for movement phases, that instantly refreshes Verfire/Verstone/EnScatter/Impactful timers...
    (Although given how many procs we have, I would understand if extension would be a bit much compared to say, a chance to grant Dualcast instead, or to consume active procs to instantly cast them off-GCD.)
  • While I like the suggestion to have Verholy/Verflare grant a buff that swaps between the two, I think my concern with buffing all gains of the opposite type means it's easier to get "too much" of the other mana type and end up just chaining the same Verfinisher over and over. (Plus when I was saying Verwater/Verflood and Verblizzard/Verfreeze, I was trying to go for "one or the other" on Water and Ice spells, not necessarily both.)
  • I like what you're putting down with ManaFont in ST -- rush into melee to hit the target with it when you get half-Mana levels (or slap it right after a melee combo if Manafication's up) to buff your next Enchanted Riposte. Or, maybe even use Riposte outside of a combo action and use ManaFont twice as often.
    You mention "consuming the Wound for greater mana returns", but I'm somewhat confused what this means. Wouldn't using a weapon skill consume mana? Or did you mean MP? And wouldn't spreading the Wound mean getting way more mana (or MP) in AoE?