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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I think you could make Scatter more fun to spam is that each proc of enhanced scatter also reduced the recast time. Let those enhanced scatter chains just come out the gate like an endless barrage of fireworks.

    Then you add an Ability that prevents your VerFire, Verstone, and Enhanced Scatter from expiring for like 15 seconds. Bam. Maybe trait it to Accelerate, where the activation it procs remains usable for 2 or 3 casts. Improved Red Mage AoE and improved Red Mage burst window.

    YOU GET A VERHOLY
    AND YOU GET A VERHOLY
    YOU ALL GET

    Shi- I'm unbalanced. How do I fix thi-

    Trait Corps a Corps to level you back down to "Red Balance" while gaining bonus potency based on how much Mana was lost.

    Man, too many traits. How about some new sp-

    VerBlizzard and VerFreeze! Using Verholy grants you unbalanced black until you use Verflare, turning VerFire into VerBlizzard and VerThunder into VerFreeze. These generate more black mana and have 0 MP cost.

    VerWater and VerFlood! Using Verflare grants you unbalanced white until you use VerHoly, t urning VerStone into VerWater and VerAero into VerFlood! These generate more white mana and have shorter cast times!

    ManaFont! A melee weaponskill that leaves a grievous wound on the enemy! This wound lasts for 21 seconds, causing your next Melee Weaponskill to be used against them to gain 30 potency per 3 seconds the wound has persisted. (Handy number on the 'wound' icon for easy tracking). Consuming this wound grants greater mana returns! Enchanted ManaFont extends this duration to 45 seconds!

    But wait! There's more! ManaFont consumes Enhanced Scatter to additionally apply the wound to all enemies near the target!

    You get a moulinet!

    And YOU get a moulinet!

    You ALL GET A MOULINET!

    Hopefully you all like at least one of those.
    (1)

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    -snip-
    • My main concern with things like having skills with shorter cast times is that they would often replace skills that are often spammed on Dualcast anyway.
    • I've actually been thinking about something like that recently. It's not really a high priority (as RDMs are arguably the most mobile casters, and I'd much rather focus on MP/survivability/rotation speed), but as a Black counterpart to having Vercure grant Dualcast, we could potentially receive a cheap Verscathe for movement phases, that instantly refreshes Verfire/Verstone/EnScatter/Impactful timers...
      (Although given how many procs we have, I would understand if extension would be a bit much compared to say, a chance to grant Dualcast instead, or to consume active procs to instantly cast them off-GCD.)
    • While I like the suggestion to have Verholy/Verflare grant a buff that swaps between the two, I think my concern with buffing all gains of the opposite type means it's easier to get "too much" of the other mana type and end up just chaining the same Verfinisher over and over. (Plus when I was saying Verwater/Verflood and Verblizzard/Verfreeze, I was trying to go for "one or the other" on Water and Ice spells, not necessarily both.)
    • I like what you're putting down with ManaFont in ST -- rush into melee to hit the target with it when you get half-Mana levels (or slap it right after a melee combo if Manafication's up) to buff your next Enchanted Riposte. Or, maybe even use Riposte outside of a combo action and use ManaFont twice as often.
      You mention "consuming the Wound for greater mana returns", but I'm somewhat confused what this means. Wouldn't using a weapon skill consume mana? Or did you mean MP? And wouldn't spreading the Wound mean getting way more mana (or MP) in AoE?
    (0)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Archwizard View Post
    • You mention "consuming the Wound for greater mana returns", but I'm somewhat confused what this means. Wouldn't using a weapon skill consume mana? Or did you mean MP? And wouldn't spreading the Wound mean getting way more mana (or MP) in AoE?
    In this regard it refers to Black and White Mana. Unbalanced Black would be the active choice for the Red mage looking to go mana neutral.

    Mana Font
    Weaponskill
    Effect: Deals 100 potency damage to the target and inflicts it with Nexus for 21s. Nexus increases the potency of the next weaponskill used by 30 and returns 1 white and 1 black mana. Nexus increases the potency by 30 and mana return by 1 every 3 seconds. Manafont consume Scatter to apply Nexus to enemies within 5y of the initial target.

    Enchanted Mana Font: Extends the duration of Nexus to 45 seconds.
    (0)