I think you could make Scatter more fun to spam is that each proc of enhanced scatter also reduced the recast time. Let those enhanced scatter chains just come out the gate like an endless barrage of fireworks.

Then you add an Ability that prevents your VerFire, Verstone, and Enhanced Scatter from expiring for like 15 seconds. Bam. Maybe trait it to Accelerate, where the activation it procs remains usable for 2 or 3 casts. Improved Red Mage AoE and improved Red Mage burst window.

YOU GET A VERHOLY
AND YOU GET A VERHOLY
YOU ALL GET

Shi- I'm unbalanced. How do I fix thi-

Trait Corps a Corps to level you back down to "Red Balance" while gaining bonus potency based on how much Mana was lost.

Man, too many traits. How about some new sp-

VerBlizzard and VerFreeze! Using Verholy grants you unbalanced black until you use Verflare, turning VerFire into VerBlizzard and VerThunder into VerFreeze. These generate more black mana and have 0 MP cost.

VerWater and VerFlood! Using Verflare grants you unbalanced white until you use VerHoly, t urning VerStone into VerWater and VerAero into VerFlood! These generate more white mana and have shorter cast times!

ManaFont! A melee weaponskill that leaves a grievous wound on the enemy! This wound lasts for 21 seconds, causing your next Melee Weaponskill to be used against them to gain 30 potency per 3 seconds the wound has persisted. (Handy number on the 'wound' icon for easy tracking). Consuming this wound grants greater mana returns! Enchanted ManaFont extends this duration to 45 seconds!

But wait! There's more! ManaFont consumes Enhanced Scatter to additionally apply the wound to all enemies near the target!

You get a moulinet!

And YOU get a moulinet!

You ALL GET A MOULINET!

Hopefully you all like at least one of those.