I can't fathom this response or what you mean to accomplish by it. You don't care if they leave inconsistencies in the design (because "they've done it before") in the course of... correcting what you find to be an inconsistency in the design?
Unless I'm misunderstanding something here, I'm not sure why we're still discussing breakpoints.Suggestions without any specifics are pointlessly vague. Potencies and durations, etc., may not be directly relevant, but the breakpoints and gameplay they would cause absolutely are.
If DoTs do in fact increase their ticking speed in relation to time, then the easy solution to breakpoints is just to have them end in a tick of partial damage like WoW does, so that any carryover from being between two breakpoints still translates to full value. (Sure, you lose damage if you refresh before that tick, but... you would lose damage if you refreshed before the end of the DoT anyway, that's literally how DoTs work.)
But, as you've previously stated where the devs have claimed that increasing ticking or swinging speed is actually impossible to the design (partly because of server ticks), then since we're throwing speed out the window anyway, breakpoints are easily addressed by -- as you've said -- just increasing the damage like they theoretically already would.
Second, what you're trying to argue for is a Catch-22. It is impossible to make a suggestion that "adds flexibility or nuance" without adding specifics for that nuance.
I could say "we should have a DoT where the ticks give us a bonus mechanic" and you would respond to the effect of "well then it depends on the type and value of the mechanic," itself a prompt for a more specific suggestion for scrutiny.
If I add "DoT ticks would have a chance to (random example) upgrade one of our Ver-spells into a new spell that gives additional mana and maybe MP", and then the argument would be over the specifics of that suggestion (not necessarily proc-rate or how much mana and MP, but how the DoT would fit into the rotation, whether getting our MP recovery from a proc is good, does just upgrading Verthunder/Veraero's Mana really affect the rotation, etc.), which would most likely get overlooked by the devs anyway.
Because at the end of the day, the only parts of that discussion that matter to the devs are:... at which point about the only things being left out are decrying dull Scatter-spam in AoE and our low survivability as melee-hybrids.
- If we are to be blessed/fated/doomed to get a DoT, give us one with mechanics attached to the ticks, not just damage.
- For the love of god don't make us spam individual DoTs in AoE.
- We need innate MP recovery to sustain our rotation.
- We want to generate mana faster so we can combo more often.
- Verwater/Verflood and Verblizzard/Verfreeze plz, don't care how or what they do thx
The "how" is, was, and forevermore shall be theirs to decide.



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