Quote Originally Posted by Archwizard View Post
... and how do you propose that?
Merge Skill/Spell Speed into just Speed, make mock-GCDs (like the fixed-GCD Meditation and the Enchanted melee chain) into actual half-GCDs, and have the damage of any oGCDs not already proportionate to Attack Speed (i.e. all but gauge skills) scale with Skill/Spell Speed.

There. The stat now gives 90%+ of the weight of Crit, the current lategame dominant stat. Voila.