Quote Originally Posted by Archwizard View Post
Exactly why we should allow more sources of our damage to be affected by Spell Speed -- because ultimately even if you don't slot in Materia specifically for Spell Speed, you're going to end up with a base amount from gearing at any given item level, which would otherwise drag you down.
A DoT wouldn't be enough on its own, obviously, but it could be a start. Also affecting our weapon skills and perhaps (indirectly, like our weapon skills currently) even affecting our cooldown timers would be able to add to this, until our stat parity is comparable to other casters.
Black mage is the only job that sees a near 1:1 return of Spellspeed compared to other jobs, and even then it's based more on the encounter. Crit / Det / DH become more useful as more movement is demanded, as higher spellspeed also means your movement related skills are less effective - You're getting less movement the faster your GCD rolls.

Red Mage, Summoner, and almost every other job has the same aversion to speed beyond very specific break points. The Black mage is the odd one out here, not the Red Mage.