Quote Originally Posted by Kalise View Post
Bards try and time their Refresh for when its most beneficial and has to deal with it also being an Enmity cut skill.

WHM's have to use Thin Air when they're about to spam a bunch of spells.

AST has to actively decide to fish for a Ewer and use it over a better card.

PLD has to make sure to build up MP for its Requiescat phases while it wants to use Holy Spirit a lot when possible at the same time.

DRK has to manage how it utilizes its MP because it has far higher potential expenditure than it has gain as well as having the flexibility to pool MP for burst phases.

BLM has to actively go into UI phase in order to regen MP and it would rather sit in AF 24/7 if it could do so with no MP issues.

Resources should be actively managed (This can also be about actively gearing for Piety breakpoints for healers too). With thought into how to maintain sufficient levels of them, it doesn't necessarily have to be as complicated as DRK, especially if resource management isn't the core focus of the job. But something more than just emulating the infinite TP of physical jobs is what I would like to see.
The only reason your point falls flat is because you're comparing active MP gain tools on RDM to every class whose playstyle is based on active MP management in the first place. I'm not saying "RDM's playstyle should be based on pooling and expending MP as rapidly as possible" -- if anything we're the one Magic DPS that goes against that grain by completely ignoring the concept of MP recovery, albeit to our detriment -- I'm saying that in spite of being ostensibly efficient, we're leaky with resources and need some holes plugged. If the core of our playstyle is based around building and dumping Black and White Mana, then forcing us to actively manage our MP on top of that is somewhat of a distraction.

Besides, only so much can be said about "emulating the infinite TP of physical jobs" when we're having this discussion right before the removal of TP. If Square's concern with TP was that it was too passive, then for all we know every DoW will end up having to actively manage their MP as badly as any caster now.

Quote Originally Posted by Jonnycbad View Post
Stick MP regeneration on Enhanced Spellblade weaponskills with a trait. Makes your combo restore 15% of your MP (5% each hit). Should be fine and becomes part of your rotation anyway. That, or let RDM r ake advantage of that vampirism thing in their job quests and let them get a skill like Bloodbath that lets their spells refund MP back equal to 2% of their damage.
Literally how is this any less passive than what I suggested? As stated, it'd be "part of your rotation anyway".