Quote Originally Posted by Kalise View Post
I'm against passive MP regen that you just put up on CD. That you just keep up 100% of the time irregardless of its MP regen effect.

This kind of suggestion is akin to suggesting "RDM's rotation skills should cost no MP" which is a step backwards in my opinion. I think active MP management should be more of a thing in the game, especially heading into ShB where TP is being removed (So maybe physical classes might also need resource management with no more infinite TP)

Now, because of RDM's focus on Mana management, I don't necessarily require something like with PLD/DRK/BLM where they have to focus around the MP generator, but something a little more thought provoking than "You get infinite MP (Outside having to Raise a bunch... But then you get Lucid to aid with that)"
Yet you were advocating for a passive Mana generator in the one area of our damage we explicitly don't want another passive.

To say it's akin to saying "our rotation should be free" or "we should have infinite MP" is a stretch; you could use exactly the same logic to justify not giving any kind of MP recovery to anyone if they could potentially net-neutral.
I'm simply arguing that under current circumstances, in most high-end content we're basically living CD to CD with Lucid. In fact, exactly because TP is going away in ShB is why we RDMs in particular should raise our concerns with this, because if our melee combo isn't going to cost us TP anymore, just what do you think it'll cost?

Giving us a constant, weak Refresh mechanic that we would have to maintain is little different from giving us a rotational ability we build up to or a CD we'll smack on cooldown that gives us a large % of MP all at once, except that we would still have to wait at least ten seconds to regenerate the MP necessary to cast Verraise, rather than casting it immediately. And funnily enough, exactly those kinds of abilities already exist among other casters -- even BLM has one they never use!

Quote Originally Posted by Shurrikhan View Post
Don't we have enough maintenance buffs? If Mana is to be such an issue, shouldn't we simply reduce RDM's MP costs, apart from Verraise, in the first place? And if we want to abuse our utility even further, then, frankly, the compensating MP restoration should be more alike to a GCD-spam.
What "maintenance buffs" do we have as RDMs? Access only to Lucid Dreaming is precisely the point being argued, and we don't juggle buffs or debuffs like other casters or even most other DPS; aside from Embolden, our entire rotation centers around instantaneous and single-use effects.

Meanwhile, we already have some of the lowest MP costs in the game, Vercure and Verraise aside, and yet here we are because we can't recover near what we spend. Besides, how would reducing the costs across the board to be closer to our base regen be any better than just raising our regen (and maybe the cost of Verraise)?