As is currently, every Black spell is a damaging skill that is part of the RDM rotation and generates Black Mana.
You need to justify why a skill won't follow this pattern.
Especially with something as vague as "If a Black spell were to recover MP". What are its mechanics? Where does it fit? Is it akin to Assize? Or is it more like Syphon Strike/Riot Blade? How much Potency does it have? Will people actually ever cast the thing instead of trying to play around Lucid/Refresh? Is it oGCD?
A spell needs justification for existing and for its mechanics.
If such a spell is a GCD skill, then it will need to either be REALLY strong (Thus being used on CD irregardless of MP restore) or generate Mana in order to see much use within RDM kits (Basically, it needs to be able to not be a massive DPS loss to cast it and given how much of RDM revolves around getting off as many melee combos as possible Mana or high raw potency to offset the delay in Mana generation is required). Since if its entire point of existing is "Sometimes you die and get raised and Lucid and Refresh are on CD and then you can use this skill" that's not a particularly interesting skill.
If it's oGCD, then there's no reason it needs to be a Black spell. You could just make it a hybrid spell like Jolt/Impact/Scatter or a neutral spell like Fleche/Contre Sixte (The former makes more sense as an attack that restores MP, combining Black (Damage) and White (Support) aspects)
These are the things to think about.
If you're adding a Black Spell for support. Why? What is it about Black that makes it be the go to school (Given Black magic is traditionally focused on making thing explode)? Why wouldn't it work better as a Hybrid/White spell?
If you're just adding the skill as a Black spell because "Well, we have 2 White support spells" then aren't you also just following the thought process you were just complaining about people being stuck in?
In general, because Black spells are more explody in nature, it is assumed that Black spells in RDM's kit will be offensive casts that generate Black Mana and be part of their rotation. Anything outside of that needs some quantifying about why it exists. With Black support skills needing even more because of White's natural affinity for supportive spells (Including MP related things, see: Assize and Thin Air and to an extent, Freecure)




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