Quote Originally Posted by Archwizard View Post
That's already a fault we have though. We spend more time in melee range than other casters and are less durable than BLMs, with only self-healing (which ideally we should rarely use -- and won't help us in the face of getting one-shot) as a saving grace in that regard. We can't even claim it's due to our advanced mobility allowing us to dodge skills they're encouraged to tank, since BLMs have as many teleports as we have movement skills!
The movement skills are almost equally instantaneous, so what does that matter? Melee range, likewise, is only dangerous at infrequent and scripted intervals. So long as the melee burst can be delayed 1-3 GCDs, you're safe. And, it can be already. As 1.8 GCDs (since each melee GCD is only 3/5s of a pre-SpS GCD) is incredibly rarely enough to encounter a second melee-range threat, this is altogether irrelevant except to poor play.