I'd say the main thing I'd hope for with RDM is more stuff to do with less stuff to do. I'll explain: Currently we have a black/white balancing act with a melee phase and finisher essentially and some self and raid utility sprinkled in. I think it would be cool if there was an AoE and ST stance that turned your skills into one or the other, such as enchanted moulinet being turned into riposte under the ST stance or Fleche becoming Contra Sixte in the AoE stance. Hopefully this would come with a potency increase due to losing some flexibility in usage. Sometimes extra buttons is fun and feels good, and sometimes it doesnt. I think in the case of RDM it doesn't add much depth to the gameplay. I think you could add depth without extra buttons by using triggered buffs. Maybe something like a successful melee combo + finisher resets oGCD skills increases damage by 10% and makes all casts instant for 10s. This effectively extends your "burst window" , adds some flavor outside of the melee combo, and reduces the amount of casting back and forth white and black generation in a given builder/finisher cycle. I would also agree that for RDM, you should do something to make verraise more punishing like doubling or tripling its MP cost, and then increase RDM's damage a bit to compensate. It's neat that it can spam raise, but not even actual healers in the game can do this. Lastly, the fun part about RDM for me is the fast GCD with the melee combo. The quick strikes feel satisfying. Maybe SE could do something like using the same fast GCD from the melee combo and applying it elsewhere in the rotation via either an active buff (add to embolden for 10s?) or a combo result somewhere maybe as a buff after successful melee combo like mentioned above. just some thoughts.