Quote Originally Posted by ArcaneCarbuncle View Post
Personally, all I want for RDM is for the Devs to not throw any random new mechanics at the Job - leave the Enspells and whatnot to future Jobs (Spellblade job similar in style to FFXVs Ignis? Yes please!)
I'd just want them to look at the parts of RDM that already work and elaborate on them.
Thus I like the Idea of more Manaspenders, Melee-Skills and Support options.
(Also, can we just get rid of Verraise? And Resurrection on SMN? I'm sick of just being the Rez-Battery xD Make Caster-rez a role skill on a 90 Second CD or something so we can have it whenever we need it but can swap it for something more useful if we don't)
Nah, please don't get rid of Verraise, some of u enjoy being useful in different ways.
Hard DPS for when it's needed, Rez-bot for prog or when a new 24-man comes out, I actually find that fun.

But perhaps it should be inhibited a bit more than it already is.
Given that Verraise is unique to RDM (unlike SMN sharing Resurrect with SCH) it could come with a mana cost, White Mana that is.
A typical melee combo only requires 90 of each mana, so anything up to 10 mana is a viable cost.

Then we could get an additional, BLM inspired utility spell, another burst multiplier perhaps, Spellspeed inspired by Leylines (Verley?), or more magic damage inspired by Enochian (Vernochian?), that costs a similar about of Black mana.