Quote Originally Posted by Mansion View Post
Well so does VerCure actually. Playing healer in most roulettes / raids, I see a lot of RDM using VerCure when they technically should not.
Eh, to be honest I can understand that. There have been as many times where I got told off for using Vercure after a big hit as there have been instances where the healer completely ignored healing me in preparation for big hits (expecting me to patch myself up), or I ended up some distance from the rest of the group and needed to self-heal, even an instance or two where I had to raise the healer(s) and quickly heal the tank to give them a moment to recover MP. Sometimes you just don't know whether your healer is competent, much less looking out for you.

Nobody's contesting that it's a DPS loss to use Vercure (in much the same way it's a DPS loss for the caster to use Mage's Ballad), but it is being used as intended in those cases, especially when dying is a bigger loss.

Meanwhile doing a non-Enchanted melee combo at all would go against the intended use, and breaking even with our MP expenditure is a fundamental necessity of our rotation. You'd not only change the intent of the non-Enchanted melee abilities, but require introducing them to your rotation to maintain the playstyle.

Quote Originally Posted by Mansion View Post
I think it's a waste of a Trait/Action slot to add an AOE finisher in the 70-80 levels. If it's an earlier level change, then it's fine (Tether could be reworked as Tri-Bind was for SMN and it did change its AOE rotation)
On the one-hand I will agree that it's very late for us to gain more AoE actions. On the other, I won't object to having anything to reduce Scatter spam for an entire expansion, and it's not like BLMs get their main AoEs particularly early.