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  1. #11
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mansion View Post
    I suggested that our un-enchanted melee combo should give us a nice chunk of mana back. I think it would be the easiest way, let's say one third of our mana pool in three actions (remember that they have a lower potency and don't trigger the 1.5 GCD).
    So giving one or two full un-enchanted combo after a raise / death would be still a DPS loss, but it would make sure we can resume our DPS safely.
    I think my main concern with this is that while the option's there for us to use, it encourages bad practices for RDMs and doesn't give us that level of sustainability in our primary rotation.
    Not to mention that a third of our mana pool per use means very fast recovery from Verraise, which I think defeats the purpose of making rez-spam so expensive for us. The pendulum would swing straight from "crippling addiction to LD" to "never needing to touch LD just like BLM", and giving up DPS for recovery means squat when the alternative is having zero resources to DPS.

    It seems more balanced to me, and more fitting I think, for us to gain some type of boost to our natural MP regen, or a weak Refresh state we can keep up at all times. Enough so we recover MP faster than our main rotation spends it, but still require time to recover from Verraise spam.

    Pretty quick test shows it takes us about ~13 seconds to recover 1200 MP while in combat at 70 (14400 max); we spend on average 840 MP every 4.5-ish seconds before SpS; napkin math says 4.5 sec is around 415 MP recovered, so under current conditions we just need to double our natural regen to make the rotation sustainable -- about 2% Refresh.
    This is of course assuming our melee combo doesn't gain an MP cost in Shadowbringers, and without taking into account how SpS may increase our need. However, given that DoT and HoT effects are affected by SpS anyway, connecting future regen to that instead of base MP regeneration would take the anxiety away from that.

    Hence my prior suggestion of Verfreeze.
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    Last edited by Archwizard; 02-19-2019 at 02:59 PM.