Quote Originally Posted by Seraphor View Post
…so?
Not everything is based on savage raids.

Vercure and Verraise are both unecessary outside of prog, and AoE combos in general are pointless in pretty much all raids.
It can still be useful, either outside of raids or in prog, so why should we put up with the DPS loss it entails?

This is about comparing Vercure to its equivalents as a self-sustain heal.
Second Wind is an instant oGCD, so it doesn’t impact DPS at all.
Vercure might be spammable, but it’s a big DPS loss, you lose a GCD and the gauge you would have gained, plus it costs MP.
Gaining gauge is the only way to compensate for this without making it too convenient (instacast/no mp cost/oGCD, etc) but at the same time, it can’t generate more gauge than you would gain with a DPS skill. As Jolt gives you 6 net mana, 3 of each colour, that’s the limit.
I should say that vercure is balanced as well as possible, while it’s true it sets you back in dps in potency and mana gained. That’s because its an On demand, low mp cost Heal that can not only save you but, someone else. Compared to 2nd wind where this skill heals you once and you’ve gotta hope you survive what ever damage is going out. Vercure is good as it is and doesn’t need to be touched.