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  1. #10
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kalise View Post
    Yeah, healing on RDM will always be imbalanced.

    Either, it's too weak to really be notable, so you'll still run with 2x Healers which will be able to handle everything the game throws at them (Otherwise content is being balanced around RDM being mandatory) leaving it so that RDM's healing skills are just useless. Just like it currently is.

    Or, RDM's healing is so powerful that it becomes possible to replace a Healer with a RDM and thus the meta becomes that as RDM would push out more DPS than a healer even with dropping GCD's on the occasional heal.

    As such, if you want to entertain the idea of fulfilling the fantasy of White Magic on RDM, it would need to be in the form of non-healing based utility. That isn't to say they cannot have heal skills, just that the balance around their utility must come from something other than healing. For example, if they had something like a form of Aurorastorm as a CD that provided SkS and a HoT in its area, it would be primarily used for the SkS buff but would also still be a healing skill.
    Not necessarily. You're thinking in the binary sense of comparison to a healer.

    In past FFs, where Red Mages shined was in the areas they could do things other classes couldn't, becoming a subcategory of their own.

    Consider this, for instance:

    Vercure now heals all allies within 5y of the target. For every ally that receives healing (not overhealing), the potency of your next spell increases by 10%, stacking up to 5 times. Can consume Acceleration to automatically generate 5 stacks.
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    Last edited by Archwizard; 02-18-2019 at 01:27 AM.