Seite 9 von 54 ErsteErste ... 7 8 9 10 11 19 ... LetzteLetzte
Ergebnis 81 bis 90 von 536
  1. #81
    Player
    Avatar von Jukebox12
    Registriert seit
    Jan 2016
    Beiträge
    378
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dunkelritter Lv 73
    Zitat Zitat von Selond3 Beitrag anzeigen
    I was thinking just spell speed(casting speed) and recast time
    well sorry to burst your bubble 10%-20% of spell speed ain't the huge compare to 10%-20% attack speed
    (0)

  2. #82
    Player
    Avatar von Kabooa
    Registriert seit
    Sep 2013
    Beiträge
    4.391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldschmied Lv 100
    Zitat Zitat von Jukebox12 Beitrag anzeigen
    well sorry to burst your bubble 10%-20% of spell speed ain't the huge compare to 10%-20% attack speed
    Given that Red Mage autos don't mean anything, their melee combo is fixed GCD recast, and everything else outside fleche and contra sixte are spells -

    They're effectively the same.
    (1)

  3. #83
    Player
    Avatar von Jukebox12
    Registriert seit
    Jan 2016
    Beiträge
    378
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dunkelritter Lv 73
    Zitat Zitat von Kabooa Beitrag anzeigen
    Given that Red Mage autos do mean anything
    they do since your going into melee range for melee combos
    (0)

  4. #84
    Player
    Avatar von Kabooa
    Registriert seit
    Sep 2013
    Beiträge
    4.391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldschmied Lv 100
    Zitat Zitat von Jukebox12 Beitrag anzeigen
    they do since your going into melee range for melee combos
    Let me know how that 60 auto attack stacks up when your damage totals over a fight will be in the millions.
    (1)

  5. #85
    Player
    Avatar von Selond3
    Registriert seit
    Feb 2019
    Beiträge
    6
    Character
    Selond Velvic
    World
    Diabolos
    Main Class
    Samurai Lv 80
    Zitat Zitat von Jukebox12 Beitrag anzeigen
    well sorry to burst your bubble 10%-20% of spell speed ain't the huge compare to 10%-20% attack speed
    Fine then a 20~30% attack speed boost
    (0)

  6. #86
    Player
    Avatar von Jukebox12
    Registriert seit
    Jan 2016
    Beiträge
    378
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dunkelritter Lv 73
    [QUOTE=Kabooa;4887521]ok now we take out those 60 autos. :d /QUOTE]
    (0)

  7. #87
    Player
    Avatar von Archwizard
    Registriert seit
    Feb 2019
    Ort
    A café at the edge of the universe
    Beiträge
    1.130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Rotmagier Lv 100
    Zitat Zitat von Syphin_Polaris Beitrag anzeigen
    I would actually be entirely in favor of this because I got tired of being a rez mule. Sure I love being able to be supportive, mana shift, combat raise (which is a reason i loved smn too), and I've been wanting rdm since I started playing FFXIV because it was a job I loved from previous games.

    I don't main RDM anymore, not because of boredom or dislike, because I simply love rdm through and through, I simply went back to ninja main as I've been since it was a thing and RDM is my next up. I was sick of being told repeatedly that I was only there for easy and fast rezing for the healers so "they could focus on DPS and healing" ...meanwhile as the DPS I would be worthless at 0 MP... it got frustrating.
    Well, to be honest, that's... kind of the point. Our primary utility is lessening a healer's job, because we're designed to be a hybrid class.
    And so long as our impotent on-GCD heal ain't giving us a damage buff in return, rezzing is the only tangible part of that hybridization with any value to a raid composition.

    Presently a big part of the reasoning behind such a mentality is that, because the value of our utility is so high, our damage has been reduced to compensate; the exact flip of a BLM. You could attack our utility, but then not only would our healing abilities basically just be flavor, we'll still just be inferior DPS to a BLM so long as they're designed to have no utility of their own.
    The real question becomes "How will we fare compared to SMN," and given their innate complexity, it wouldn't surprise me if the answer is "Not well on parses."

    So maybe you're getting told "You're just here to rez people" now, but the alternative is being told "Swap to a better DPS job or we're kicking you."
    That's just how competitive raid environments work -- no min-maxer likes a hybrid unless they do something someone else can't, which makes them functionally not a hybrid (just a separate role altogether).
    (1)
    Geändert von Archwizard (16.02.19 um 21:04 Uhr)

  8. #88
    Player Avatar von Dualgunner
    Registriert seit
    Aug 2014
    Ort
    Gridania
    Beiträge
    2.942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Maschinist Lv 80
    Zitat Zitat von Archwizard Beitrag anzeigen
    Well, to be honest, that's... kind of the point. Our primary utility is lessening a healer's job, because we're designed to be a hybrid class.
    In a game like FFXIV, healer-support is a very limited utility. I'd like to see healer support reduced somewhat (that's why I suggested overexertion--it still allows for 2 raises every minute via swiftcast and dualcast but it takes away their always-on-demand-instant-chain-raise capacity) and their damage support increased somewhat.

    After Heavensward, I'm forever disillusioned to any kind of "healer support" or "healer specialist" job. Paladin suffered in 3.x because of it, and White Mage has been suffering the entirety of 3.x-4.x because of it.

    Unless, of course, healing is drastically weakened or changed in some way for 5.x, in which case we'll have to see how that pans out.
    (1)

  9. #89
    Player
    Avatar von Archwizard
    Registriert seit
    Feb 2019
    Ort
    A café at the edge of the universe
    Beiträge
    1.130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Rotmagier Lv 100
    Zitat Zitat von Dualgunner Beitrag anzeigen
    After Heavensward, I'm forever disillusioned to any kind of "healer support" or "healer specialist" job. Paladin suffered in 3.x because of it, and White Mage has been suffering the entirety of 3.x-4.x because of it.
    That... sounds like you just have a problem with being a healer, to be honest?
    (0)

  10. #90
    Player Avatar von Dualgunner
    Registriert seit
    Aug 2014
    Ort
    Gridania
    Beiträge
    2.942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Maschinist Lv 80
    Zitat Zitat von Archwizard Beitrag anzeigen
    That... sounds like you just have a problem with being a healer, to be honest?
    I mean, firstly I certainly don't undertake dps queues to play subhealer.

    Even if you weren't around for Heavensward where Paladin was the "healer / support tank," you can look at White Mage right now and see how, because the way the game works, that it "heals harder" than the other healers isn't really an advantage. The endgame revolves around finding the minimal amount of healing / mitigation required and working as close to that line as possible in order to maximize damage.
    (1)

Seite 9 von 54 ErsteErste ... 7 8 9 10 11 19 ... LetzteLetzte