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  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,393
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Kalise View Post
    RDM has Moulinet. Which doesn't contribute to a Verfinisher.

    Thus, such a change would mean more melee combos in a ST rotation, without Manafication then also impacting AoE rotations any more, especially if using alternate means to address AoE rotations (Such as my suggested Scatter II and Impact II for improved mana generation)
    Unless there's a huge shift in how often and how many adds appear in boss encounters, the only balance concern is that it's not too much.

    And Red Mage is the farthest thing from too much, manafication or not.
    (1)

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kabooa View Post
    Unless there's a huge shift in how often and how many adds appear in boss encounters, the only balance concern is that it's not too much.
    Well, it's not as if the design space is particularly limited.

    RDM's want to be able to melee combo more often. More frequent Manafications aid with that.

    Be it a flat reduction in the CD or active reductions to the CD. The outcome is the same.

    Only one way, allows the effect to happen in a vacuum while the other would affect all aspects of the job.

    Unless you can tell me how a reduction in CD on Manafication is bad/unworkable, then I'll assume that my suggestion is fine and that your argument stems from having an issue with me rather than the suggestion in of itself.
    (0)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,393
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    You're applying a mechanic from Warrior to Red Mage when it isn't required. All I said was just a permanent slash rather than a reduction per verfinisher fits them better. The warrior is working against several different factors when it comes to their Beast Gauge expenditure - Critical Bonus, GCD Delay, Utility of the ability, and so forth.

    The Red mage does not. They will only ever use their AOE combo for mass trash, so dungeon pulls where balance rarely is a concern or in one fight this expansion for raids where it was more about heavily padding. In the same vein as giving Merciful Eyes threat reduction, giving Red Mages a per-finisher reduction is effectively just a permanent bonus anyways, so just slash the base CD.
    (2)

  4. #4
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kabooa View Post
    You're applying a mechanic from Warrior to Red Mage when it isn't required. All I said was just a permanent slash rather than a reduction per verfinisher fits them better. The warrior is working against several different factors when it comes to their Beast Gauge expenditure - Critical Bonus, GCD Delay, Utility of the ability, and so forth.
    I'm only comparing it to the Warrior mechanic because I'm a Warrior main so it was the first such mechanic that came to mind.

    I could have compared it to SMN with their Ruin IV procs reducing the CD of Enkindle, or WHM with their Secrets of the Lily II with their chance to reduce the CD of Assize and Asylum when they critically heal with Cure or Cure II. Just, I don't main those jobs so the names of their skills and traits don't come to mind as easily.

    Also, neither SMN nor WHM have any use for their procs other than the 1 skill they reduce the CD for. With SMN also not even caring about if they USE the Ruin IV proc, it just has to occur.
    (0)