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  1. #1
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    VerFlare and VerHoly do AoE damage of 550 potency that scales down by 25% after the 2nd enemy hit, and 50% for every hit after. 550+550 potency on 2 targets. “Mostly needed for 2 target situations such as adds phase in Ucob to help rdm properly keep an offensive presence.” Moulinet Hits with a potency of 200 and that has no fall off, so at 5 enemies, Moulinet will hit for 1000 potency per enemy hit. costing 30 mana means that at 90 mana, you get 3 cast for a whopping 3000 potency per enemy hit for the next 3 gcds. These changes to Holy and Flare will not challenge that as it's one GCD for 550 +550 +412.5+ 275 +275=2062.5 potency for 1 hit, but still much weaker than dedicating time to using moulinet rotation as there is no other AoE cast aside from that one hit.

    Manafication is changed to say (Resets the cooldown on Corp a Corp and Displacement. Allows for the use of 3 Enchanted Weaponskills ignoring BW mana generated for 10secs. Effect ends after the 3rd Enchanted Weaponskill or combo is broken)
    "A huge change to help RDM's burst window fall in line with raid buffs"

    Sprint does not cancel dualcast
    “kinda stupid that it does”

    Embolden made to buff all damage, I don’t mind the idea of a decaying buff if it benefits the raid as it promote better synergy. If too strong, I’d reduce to a static 5-6% for 20secs

    Corp a Corp, applies piercing damage up for 40secs. "If these debuffs are going to stay, then dragoon can't be alone in distributing this. ranged dps are far too powerful to place this themselves."

    Vermedica "Ability" 90secs Applies an AoE regen with an initial potency of 200, regen Potency is 50 for 30secs.
    "This job has healer roots and i personally would like to see it explored. I love the power dualcast Verraise enables in progression and i think rdm should move foward with this identity in mind. As long as it's damage is lower but close enough to SMN and MCH to allow for a safe route at the expense of a little dps. Vercure is a nice button to gain dualcast procs when the boss is untargetable as well promote a situation where rdm could save a party member however, this comes at the cost of a gcd and i don't think rdm should have to pay for exercising it routes as healer beyond it's total rdps contribution being lower than SMN. RDM should be rewarded for healing while not costing any of their dps which is where vercure fails"

    Enliven "Ability" 120secs Increases the MP of all party members for 30secs (Effect cannot be applied with Refresh) "Seriously, refresh belongs to rdm and was given away, it's time we got it back while also giving this job some method of recurring mp"

    Manaward, I think this skill should be moved into the Cross role action for casters, it gives them all fair ways to mitigate damage in situations where we may need to take less damage ( think Hello World or ifrit nails)

    Swiftcast applies Dualcast. it Increases mobility by simulating BLM's triplecast. Cast -> Instant (swift) -> Instant -> Instant.

    As for AoE phase
    I don't mind some fine tuning however, i prefer we don't get more than 2 GCDs dedicated to it, Scatter and Moulinet are fine but could use some efficiency boosting.

    I think VerThunder and VerAero can be scaled back down to 300 potency with some of these changes. Alot of this is probably very overpowered and can be scaled back to be made more reasonable within the games scope. This is a rough wishlist i'd like to see
    (1)
    Last edited by Wayfinder3; 02-11-2019 at 07:11 PM.

  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    Corp a Corp, applies piercing damage up for 40secs. "If these debuffs are going to stay, then dragoon can't be alone in distributing this. ranged dps are far too powerful to place this themselves."

    Vermedica "Ability" 90secs Applies an AoE regen with an initial potency of 200, regen Potency is 50 for 30secs.
    "This job has healer roots and i personally would like to see it explored. I love the power dualcast Verraise enables in progression and i think rdm should move foward with this identity in mind. As long as it's damage is lower but close enough to SMN and MCH to allow for a safe route at the expense of a little dps. Vercure is a nice button to gain dualcast procs when the boss is untargetable as well promote a situation where rdm could save a party member however, this comes at the cost of a gcd and i don't think rdm should have to pay for exercising it routes as healer beyond it's total rdps contribution being lower than SMN. RDM should be rewarded for healing while not costing any of their dps which is where vercure fails"
    As far as Corps-a-Corps, I'm not sure how many piercing damage skills we have, but the more relevant point to make here is that if it applies a debuff then we'll still be obligated to tap it on-cooldown to keep it up at all times -- including scenarios where it would be dangerous for the RDM to charge into melee.

    As for "Vermedica", I'm torn. While RDM has its roots in crossing Black and White magic, we're not supposed to be a dedicated healing class; while being able to raise allies is always a boon and makes us outshine virtually every job in the game at it, having a semi-potent Regen effect won't have us recognized in that regard.

    Quote Originally Posted by Wayfinder3 View Post
    I think you guys are missing the point of why I believe the Ver Finshers should be AoE. It’s because I’m situations where there are 2 targets in which it’s a dps loss to use scatter and Moulinet. Rdm falls behind BLM and SMN as they have dots and AoE that give them more flexibility. Guardian was an example where the Verfinsher doing AoE damage wouldve been a nice way to help rdm keep pace with casters in those niche but very real situations.

    Scatter spam is boring and inefficient but it’s designed for 3 or more targets and thus, has nothing to do with the change. Rdm needs a 2 target option and I believe that doing this will make it less of a burden on the job, then say giving them a dot
    And while that's valid, it's generally accepted that in any two- (or less) target scenario, the player just focuses each target down, for virtually all classes -- in fact, I think a two-target specific option is arguably the most niche ask of all.

    Even as far as giving us a DoT is concerned, that could easily replace one cast of Jolt or Impact every 15-30 sec, and would lead to a greater portion of our damage being mobilized.
    (2)