Rest of the ideas seem fine, but definitely against RDM having a dot whether it's a cooldown or not. Also 25% mana refresh is more than using Aetherflow, that's a little OP, RDM needs to have a weakness somewhere you know.



Hence why I said Missing Mana, not total Mana. The lower your current mana is, the more it restores. It restores the same amount of mana as the current Aetherflow if your mana bar is a little over half full (60% to be precise). As a SMN who already has more mana than I need for ressing and can sustain mana shifts even after a death, I can tell you this is what it would take to even it out. Especially given how much RDM spends by comparison. I agree I probably overshot, but that was mostly to deal with the fact that dying on a RDM kills your MP pool unless you have access to lucid by comparison.
RDM's weakness remains too. They're middle of the road on overall damage contribution, which still puts them behind compared to the other two casters. And they need a physical comp to maximize the value of their only raid buff, which I didn't touch at all.
Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker
Mechanics are Aesthetics. Graphics don't make interesting gameplay.
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