Personally, I would like them to make the job fun. I think it's currently one of the most boring jobs in the game.



Personally, I would like them to make the job fun. I think it's currently one of the most boring jobs in the game.
Player : フェアリーのミラプリも作ってるんですか?
(Any plan on Fairies glamour?)
Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
(Since Fairies aren't Egi so, No.)


I would describe your idea of making the class fun. Remember whenever devs read things like make something fun they wonder how and then when the ideas come up thier idea of fun could completely be the exact opposite of what you yourself were hoping for.

Pretty much this. The removal of impactful enfeebles in the game really killed alot of future jobs when 2.0 came out.
In dumbing the game down for the masses theyve effectively made it boring. They just went to far in dumbing it. Between rdm and blu idk if this game has much left going for it aside from pvp.





How so? That game mode has some of the most simplified gameplay in the game and is widely considered to be one of its worst/most neglected aspects.Pretty much this. The removal of impactful enfeebles in the game really killed alot of future jobs when 2.0 came out.
In dumbing the game down for the masses theyve effectively made it boring. They just went to far in dumbing it. Between rdm and blu idk if this game has much left going for it aside from pvp.
A Living Bomb type spell would make for an interesting addition to the job's repertoire.Why not rock the boat and produce the game's first TAoE DoT?
Pick a target, they explode every 3 seconds taking damage and dealing damage to all targets around them. Only one instance can be active at any time.
There you bypass the need to try and multi-DoT as well as get around any issues faced in ST situations. Whilst also, providing something new and unique instead of Shadow Flare 2.0.
Could then give it Mana per target hit so as to amplify Mana gain exponentially in AoE situations to provide more Moulinet combos. If needs be, put an upper cap on amount of targets will generate Mana to limit how crazy it can get on MASSIVE pulls or something.
As far as a Verfinisher goes... I think an AoE Verfinisher seems awkward. Given that AoE Mana generation is centred on filling up both types of Mana, which would really only lead into having a single Verfinisher. To which it would be kind of awkward trying to pick whether it should be a Black or White spell. Given RDM's ST rotation being appropriately balanced in terms of Black vs White spells.
Last edited by Lauront; 03-19-2019 at 02:11 AM.
When the game's story becomes self-aware:
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