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  1. #1
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    IMO, the job could do with a more substantial AOE rotation, another melee combo (and maybe finisher) and a spell for use once you've used both Verflare and Verholy. I particularly like the idea of them tying the En-elemental (e.g. Enfire) abilities to the job.

    I like Chaispell as an idea.

    Removing and reallocating damage from Displacement will help make its use more flexible.
    (12)
    Last edited by Lauront; 02-10-2019 at 01:52 AM.
    When the game's story becomes self-aware:


  2. #2
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Lauront View Post
    I particularly like the idea of them tying the En-elemental (e.g. Enfire) abilities to the job.
    I'm of two minds with this one.

    On the one-hand, I think it's absolutely perfect from a lore standpoint. White Magic protects and enhances; Black Magic harms and overpowers; and Red Magic represents the child of the two concepts -- a mage who not only wields spells of each school, but interweaves the two on a conceptual level (as with my En-Garde suggestion). A White Mage is unconcerned with increasing harm, and a Black Mage wouldn't willingly give their elemental power to another, but a Red Mage is not philosophically restrained as either, and would absolutely be the most likely to develop damage-enhancing buffs for their allies, particularly ones that could enhance weapon skills.
    And in our particular case, support buffing would be a great niche for us on top of our swift-raising, raising raid damage substantially by our presence even if our own damage lacks compared to other casters.

    And on the other hand... from a mechanical standpoint, where would that fit exactly? There isn't really an open niche for it -- we have Embolden already for enhancing allies, particularly the weapon wielders. Would this be some alternative to it, or in addition? How frequently would we employ it, given the infrequency of our own melee combo? Would we have to select individual targets for such buffs, and what would the benefit be to us? And what's to prevent people from begging for En- skills of all 6 elements, aside from the complete impracticality given the lack of real difference between elements outside aesthetics?

    I've had a friend tell me several times that they're hoping we get some kind of Haste spell, however, which could be interesting to help caster allies before using Embolden in melee, even if the spell speed isn't wholly useful to us.
    (0)

  3. #3
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Lauront View Post
    I particularly like the idea of them tying the En-elemental (e.g. Enfire) abilities to the job.
    Personally, I'd hope they save En-elemental skills for a magical based mDPS such as Elementalist or Rune Knight.

    I feel that given the way current En-Elemental skills work (They only add damage to physical attack from the enemies that use them) it would fit a bit better with that kind of job concept as a way to fit in magical damage, without shoving a bunch of attack spells into their kit and ending up feeling like a RDM.

    If the goal is to give RDM some additional utility... Maybe they could get reworked Elemental-storm spells instead? I feel that would suit their more mage focused playstyle better as well as be more flashy skills for them to look cool with. (Also, could help expand their AoE rotation if they want to try and put up Firestorm/Aurorastorm for some sort of AoE debuff/buff effects as well as maybe some persistent AoE DoT/HoT effect)
    (3)

  4. #4
    Player
    Dralonis's Avatar
    Join Date
    Oct 2013
    Posts
    71
    Character
    Zyler Selwyn
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Kalise View Post
    Personally, I'd hope they save En-elemental skills for a magical based mDPS such as Elementalist or Rune Knight.

    I feel that given the way current En-Elemental skills work (They only add damage to physical attack from the enemies that use them) it would fit a bit better with that kind of job concept as a way to fit in magical damage, without shoving a bunch of attack spells into their kit and ending up feeling like a RDM.

    If the goal is to give RDM some additional utility... Maybe they could get reworked Elemental-storm spells instead? I feel that would suit their more mage focused playstyle better as well as be more flashy skills for them to look cool with. (Also, could help expand their AoE rotation if they want to try and put up Firestorm/Aurorastorm for some sort of AoE debuff/buff effects as well as maybe some persistent AoE DoT/HoT effect)
    This is how I feel. En- spells were essentially just Mystic knight ff5 stuff. Like steiner in FF9 and spellblade in FFTA2. I could see Mystic knights being a Dual wielding mDPS class similar to rune knight(Thats how it was in FF5. ). I'd rather Tanks not have yet ANOTHER sword based class. I've been wanting more of a spellblade dps

    The en stuff was never in the games until XI and they don't really want to base their classes off that game so I personally don't see it being a thing. They seem to want to go the route of taking their class inspiration from games FF8 and before for now. Not much after that. This is more of a FF5 RDM. I feel they wouldn't do enfire etc since it would only focus melee. sorta like embolden. Could be what they wanted to go with for embolden, however I don't think it should lock out casters. Very little caster synergy but tons of melee synergy. Same with even more Melee stuff. They are a range first and foremost. While it fits with the lore, it would be a bit too much to add even more. I'd like to see some more that uses both white and black mana for them.

    I don't see why so many people want to add dots to them though. They are a burst class and they want their damage to be balanced around bursting, not as much sustain. If you put damage into their sustain, they will lose burst and that whole speed thing they want to portray.
    (1)
    Last edited by Dralonis; 02-11-2019 at 06:39 AM.

  5. #5
    Player
    Lubu_Mykono's Avatar
    Join Date
    Aug 2018
    Location
    Radz-At-Han
    Posts
    320
    Character
    Lubu Mykono
    World
    Phantom
    Main Class
    Dark Knight Lv 90
    Gunbreaker is the mystic/ rune fencer/sword magey physical job to be honest. They are not going to do another.
    (0)