Quote Originally Posted by Archwizard View Post
And while I must begrudgingly admit that Enhanced Displacement and Weaponskill Mastery point to that being true, I am under no obligation to enjoy that fact.

But what exactly is complicated about "2 sec cast: Gain 3/3 Mana and deal damage over time for 30 sec"? Or even "Gain 1/1 Mana per tick"?

If anything I would think it would be a great way to introduce DoTs to people who made it to level 50 to unlock RDM without somehow ever casting a DoT effect.
Nothing complicated in itself, I agree. Now I'm quite enjoying a DPS job that has actually no DoT "for the sake of having one" (or a timer to maintain, whih rules out MCH). Looks like DNC will be that way, more Proc-based and thus won't need a DoT.
Seeing the 5.0 changes on RDM, I'm actually closer to simply "give it up" because though I wish for something more challenging in RDM's design, I don't see it coming and in the end, that's ok.
But I would have loved something like SAM : a basic rotation, but a huge DPS output potential when you really focus on optimizing DPS.