


Touche - I have to admit I like this ideaI agree that at the very least they should drop the level on Vercure. If its best use (behind targetless Dualcasts) is to provide us with self-sustainability then putting such a high limiter on our healing is a poor choice.
Granting, so is making Physick purely Mind-based and removing Drain from BLMs. We can't always have a pocket healer, and some of us didn't level healer Chocobos.
Admittedly with healers losing Protect as a party buff, I would have rather seen Protect or Shell incorporated as a WHM raid utility, their method of giving temporary mitigation to the group instead of the wings cooldown they're getting. Perhaps the other as an AST skill to fit their Time Mage themes.
But for RDMs, I see your Protect/Shell and raise you: Reflect.
As I've said before in this thread, Counterattacks fit very well with the Red Mage's fencing themes, while using a Defensive skill in order to Attack is very much a mix of White and Black magical philosophies that go up their mixed-magic alley.
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