Quote Originally Posted by Mansion View Post
SEE WHAT YOU DID?!
This topic was hell about "I'm bored when I use scatter" and now we have AoE re-design that stripped us off Impact.
"You brought this up on yourself" as Seiryu would say. ;D
And boy, am I not sorry about that.

In fairness to your point though, while Potency is all relative (and the buff to Displacement will largely make up for it), the changes to Impact do mean a small drop in our Mana generation. In that light, Scorch is arguably just a compressed series of [Impact - Jolt II]'s rolled together.

The ranged Mana spender... 300 pot for 10 mana, I'm not sure I see the point apart from bieng some kind of Scathe ability. If a mechanic forces you to move, you have slide-cast the first spell, dual cast the second, (Swiftcast the third) and you still need to move, yeah maybe.
Admittedly I'm in the same boat. While it is SIGNIFICANTLY better than Scathe (and I believe some were arguing that 8 Reprises may actually be worth more burst than our entire melee combo, Verfinisher Mana returns aside), it feels like it exists to do a job that could have been just as easily filled by making Swiftcast exempt from Dualcast's rules against instant-chaining.
As a melee skill (setting aside it's an instant for just a moment), it won't even proc Dualcast.

It's disappointing that instead of getting new tools to expand on the capabilities of our kit, we got two "last resort" skills that exist to band-aid over cracks in the kit, at least one of which shouldn't exist in the first place.

Still... having a cheap, potent spender that can be used to fine-tune our Mana and keep us from overcapping without setting us back 4-7 GCDs isn't the worst thing. We'll probably find some niche uses to Reprise if nothing else.

I'm really happy we did not get any healing ability/support though.
So-so. I'm not dying to step on a healer's toes, but I wouldn't have minded a better group buff than Embolden.

Quote Originally Posted by Nalien View Post
It was specifically the White Mage line of healing spells, as far as I remember. This dated back to 1.x though,
There's your problem.