Quote Originally Posted by Jollyy5 View Post
For months I've been telling people that RDM is in a scary place like Monk was because it has such a solid and well flowing rotation, so the developers wouldn't know what to do with it, and it seems my fears have come true...

Receiving two abilities that are effectively just "penalties" for not positioning yourself well is a real kick in the nethers, and the remaining skills we get are just plain boring.
There are ways to evolve the job still. They're not implemented, sure, but it's not nearly as bad as Monk simply because Monk's been around long enough that SE should have done something right by them twice over now.

I personally wouldn't have implemented Reprise or Engagement but I'm glad they exist. Their AoE burst has improved too.

What I would've wanted more is Verwater/blizzard, Chainspell as a cooldown, and another damage oGCD to juggle that helps with their MP problems and mana generation, but everything we got works.