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  1. #11
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    With regards to utility, something I've been thinking about lately: What if Vercure increased the target's vulnerability to healing effects for a brief period? Say, 10-20% extra healing for 5-10 sec.
    That way we're not necessarily stepping on healer's toes and may even be encouraged to use it after a tankbuster, and get the fringe benefits from using it on ourselves after big hits.

    Alternately, just add a trait (like "Vermedica") that lets it affect allies within 6 yalms of the target, a la Cure III.

    While I'm aware that it's not the ideal for a damage class to have utilities that contribute to group survivability (as opposed to damage), it does seem like the best way to fold in our White Magic heritage and extends from our notorious raise ability, especially since SMN already substantially increases group damage and BLM has a better claim to further damage buffs.
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    Last edited by Archwizard; 05-11-2019 at 10:26 AM.