Quote Originally Posted by Shurrikhan View Post
I'm similarly curious. I was imagining an ability that briefly deactivates Dualcast, causing each sequential spell (up to a particular maximum, e.g. 3) to increase your Attack Speed for the next GCD and deal increased damage based on the spells cast before it? So, spell-combos? Idk.
There wouldn't be a need to deactivate Dualcast, it already won't proc off of instant spells such as Swiftcast spells.

Quote Originally Posted by Kurando View Post
Having a lengthy cooldown is no different to ranged using Refresh on the group every 3mins (or whatever it is). RDM just having a second way to recover MP (outside of Lucid) is far from counterproductive as depending on the amount it restores or how the action is rewarded, it could very well give the job the respite it may require.
Allow me to rephrase.

We already have our MP recovery tied entirely to a CD, and we're feeling the limitations of that due to the intermittent nature of our utilities. My concern is half that a skill such as what you proposed would not only have limited availability during the periods where we would need to recover MP, but would also have inconsistent effectiveness if used at any point outside of our major burst period (ie the melee combo) -- which means at best we're facing exactly the same difficulties as I mentioned with tying our MP recovery purely to our Enchanted melee (but with a cooldown so it doesn't affect every melee), and at worst can only use it for upkeep within the rotation due to needing to spend MP to deal damage to recover MP, which basically is an extra step to a form of upkeep that should be included in the base rotation.