Quote Originally Posted by Archwizard View Post
Exactly why we should allow more sources of our damage to be affected by Spell Speed -- because ultimately even if you don't slot in Materia specifically for Spell Speed, you're going to end up with a base amount from gearing at any given item level, which would otherwise drag you down.
A DoT wouldn't be enough on its own, obviously, but it could be a start. Also affecting our weapon skills and perhaps (indirectly, like our weapon skills currently) even affecting our cooldown timers would be able to add to this, until our stat parity is comparable to other casters.
But, wouldn't it still make more sense to just fix spell speed itself than making a horrible stat only a tiny bit less horrible compared to others in arbitrary ways, at potential cost of gameplay, to one particular job? We're on the brink of allegedly "significant combat changes to the game" as is.