Quote Originally Posted by Shurrikhan View Post
Naturally, as you most often need MP after Verraise, which doesn't remotely sync to your melee combos, or after death, which depletes the resource needed to perform your melee combos...
While true -- particularly due to needing to invest MP into performing the melee combo before you could melee combo for MP, especially if they put the melee combo onto an MP cost with the removal of TP in ShB -- my intent with that statement was more geared toward the fact that melee comboing is something we already do. Simply tacking "also recovers X% of MP" onto any existing ability would not change in the slightest how we use the abilities, except possibly to encourage subpar gameplay; for instance, "just spam your unenchanted melee combo if MP gets low" sounds great if you only consider running low on MP to be a niche case caused only by death or Verraising, but not as a result of running your actual rotation for long periods, meaning it would eventually turn from a niche case into a part of the core rotation.
It would address the immediate problem of MP consumption, but it would not add to the core playstyle in any positive way.

Besides, if the worry is that MP would only become a concern to us after Verraise spam, wouldn't giving us another means to burst-return MP be a bad thing...?