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  1. #9
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Leidiriv View Post
    Verum Oratio (Enochian): Grants the RDM a SpS buff that stacks up to 5 times as they cycle through Verfinishers, probably capping out at 10% or so. (Gain 1 stack each time you use a Verfinisher, 45s duration)

    Aetheric Reversal (Transpose): Swaps your White and Black mana totals, on something like a 60s cooldown.
    Not thrilled about Verum Oratio, partly since Spell Speed isn't of huge value to us and partly because that's an awfully roundabout way to give us Enochian, which I for one jumped to RDM to avoid.

    I'm kind of wondering what the practical function of Aetheric Reversal would be, since both Verholy and Verflare are presently identical just with different totals. I suppose maybe if you have a Verfire/Verstone proc of the wrong mana type, but even then a 60 second CD is a bit much and we have plenty of other control tools...

    Quote Originally Posted by Sylvain View Post
    -snip-
    I like the idea of upgrading Vercure to affect the party (or at least targets around your target), but... I have a few concerns.

    1) If Verblizzard and Verwater both deal the same damage as Jolt II and have a faster cast time, what's to stop them from simply replacing Jolt II so you can spam instants? Combined with Improved Dualcast and uninterrupted movement, it's easy to see that as being a total throughput upgrade.
    2) Why change both Verholy and Verflare into Vermilion Blade, rather than Enchanted Moulinet? Why allow Vermilion Style to stack to 3 if the effect only requires 2 stacks? Is Vermilion Blade intended to be an AoE? The description just says it does heavy damage.
    3) Wouldn't Improved Acceleration encourage holding Acceleration's buff to get more mileage from Impact? Would it be consumed by Vermedica?
    4) Is it intended for the change to Enhanced Scatter to encourage players to hit Enchanted Moulinet as soon as it comes up to keep below 50 MP?
    5) If your overall concern is button bloat, why not advocate for the compression of existing skills, like our melee combo or proc-exclusive spells (a la PVP)?
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    Last edited by Archwizard; 02-18-2019 at 12:01 AM.