Quote Originally Posted by Archwizard View Post
Well, to be honest, that's... kind of the point. Our primary utility is lessening a healer's job, because we're designed to be a hybrid class.
In a game like FFXIV, healer-support is a very limited utility. I'd like to see healer support reduced somewhat (that's why I suggested overexertion--it still allows for 2 raises every minute via swiftcast and dualcast but it takes away their always-on-demand-instant-chain-raise capacity) and their damage support increased somewhat.

After Heavensward, I'm forever disillusioned to any kind of "healer support" or "healer specialist" job. Paladin suffered in 3.x because of it, and White Mage has been suffering the entirety of 3.x-4.x because of it.

Unless, of course, healing is drastically weakened or changed in some way for 5.x, in which case we'll have to see how that pans out.