Quote Originally Posted by Archwizard View Post
I suppose I could see them adding a skill that runs something like

"Ennoble: Engrave runes on an allied target's weapon. The next elemental spell you cast within X sec will enhance both your and the Engraved target's attacks, granting each Y% bonus damage of that element and a Z% chance to inflict a status effect based on that element for the remainder of the duration."

And then flavor each one with things like EnFire = Blind, EnStone = Stun, EnThunder = Paralyze, EnAero = Silence, EnWater = Knockback and EnBlizzard = Heavy or something, assuming we get Verwater/Verflood and Verblizzard/Verfreeze spells at some point.
No EnJolt or neutral spells so you can actually choose on the fly.

'Bout the only way I can think of to wrap up 6 different En- spells into one package and make having more than one actually matter, except that most of those are circumstantially useless anyway (being neither DoTs, vuln effects or stat boosts), and would either have a "best" option among them if they had a use in raids or expose that they're basically all the same spell if they didn't (since elemental vulnerabilities don't matter to enemies).
There's really just no point in giving us an En-spell since even one would just be another damage boost like Embolden anyway.
I think it definitely works nicely.