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  1. #1
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Grimoire-M View Post
    Trait: Improved Manafication - Manafication increases the damage of your next three Weaponskills by 30% and has its cooldown reduced to 90s.
    I'd have to say this is the one I find myself most at odds with; mainly because generally you want manafication and embolden to stay aligned as much as possible, so reducing this to 90 would make it so they only align every 6 minutes (lcd of 90 and 120 is 360, or 6 minutes).
    (1)

  2. #2
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Grimoire-M View Post
    Verwater - 4.5s Cast GCD - Deals water damage with a potency of 350. Cost: MP (same as Veraero), 11 Black Mana
    Additional Effect: Generates 8 White Mana
    - Only usable when Black Mana is above 40

    Verblizzard - 4.5s Cast GCD - Deals ice damage with a potency of 350. Cost: MP (same as Veraero), 11 White Mana
    Additional Effect: Generates 8 Black Mana
    - Only usable when White Mana is above 40

    Mana. Spenders. Numbers are rough but it's meant to be worth using to keep you in Manafication range. Added at the same time.


    Trait: Improved Manafication - Manafication increases the damage of your next three Weaponskills by 30% and has its cooldown reduced to 90s.

    Further facilitating waiting for Manafication. Not as clear whether the cooldown reduction is needed or not.

    Chainspell: 180s Ability - Your next 6 spells have no cast time, have 1.5s recast times, and deal 30% less damage.

    Minor DPS boost. Major Mana and Mobility boost, enables a super fast opener.



    Enhanced Scatter: Trait - Scatter deals Unaspected Damage with a potency of 150 while under the effect of Enhanced Scatter.

    This replaces Displacement at 40. Displacement replaces Tether at 15 (Tether is benched in the Role Action list pending an actual reason to bring it in Raids)

    Enhanced Moulinet: Trait - Enchanted Moulinet now grants Enhanced Scatter.

    More AoE Burst, sorta. It lets you sustain decent AoE longer at least.
    I REALLY like these ones. I'd also add something like this, to add some more incentive to be in melee range.

    Trait - Channeling Mastery: Successfully executing Impact has a 30% chance to grant Enthunder Ready and a 30% chance to grant Enaero Ready. Additionally, Verfire has a 50% chance to grant Enthunder Ready, and Verstone has a 50% chance to grant Enaero Ready.

    Enthunder Ready: 30s duration.

    Enaero Ready: 30s duration.


    Enthunder: Deals additional Lightning damage with a potency of 40 after each auto-attack or weaponskill.
    Additional effect: Increases Black Mana by 2 each time this ability deals damage.
    Additional effect: Ends the effects of Enaero upon activation.
    Can only be executed while under the effects of Enthunder Ready.
    Duration: 21s
    Recast Time: 5s

    Enaero: Deals additional Wind damage with a potency of 40 after each auto-attack or weaponskill.
    Additional effect: Increases White Mana by 2 each time this ability deals damage.
    Additional effect: Ends the effects of Enthunder upon activation.
    Can only be executed while under the effects of Enaero Ready.
    Duration: 21s
    Recast Time: 5s
    (1)

  3. #3
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Grimoire-M View Post
    Osmose: 60s CD Ability - Deals Unaspected Damage over Time with a potency of 50. Duration 21s. (Total 350 Potency).
    Additional Effect: Gain 3 Black/White Mana over time. Duration: 15s. (Total 15 Black/White Mana)
    Additional Effect: Restores 25% of Missing Mana.

    Small amount of B/W Mana Generation that is slow enough not to conflict with setting up the melee combo. Single Target DoT. Desperately needed MP restoration to enable Raising and Mana Shifting.

    Verwater - 4.5s Cast GCD - Deals water damage with a potency of 350. Cost: MP (same as Veraero), 11 Black Mana
    Additional Effect: Generates 8 White Mana
    - Only usable when Black Mana is above 40

    Verblizzard - 4.5s Cast GCD - Deals ice damage with a potency of 350. Cost: MP (same as Veraero), 11 White Mana
    Additional Effect: Generates 8 Black Mana
    - Only usable when White Mana is above 40

    Mana. Spenders. Numbers are rough but it's meant to be worth using to keep you in Manafication range. Added at the same time.


    Trait: Improved Manafication - Manafication increases the damage of your next three Weaponskills by 30% and has its cooldown reduced to 90s.

    Further facilitating waiting for Manafication. Not as clear whether the cooldown reduction is needed or not.

    Chainspell: 180s Ability - Your next 6 spells have no cast time, have 1.5s recast times, and deal 30% less damage.

    Minor DPS boost. Major Mana and Mobility boost, enables a super fast opener.



    Enhanced Scatter: Trait - Scatter deals Unaspected Damage with a potency of 150 while under the effect of Enhanced Scatter.

    This replaces Displacement at 40. Displacement replaces Tether at 15 (Tether is benched in the Role Action list pending an actual reason to bring it in Raids)

    Enhanced Moulinet: Trait - Enchanted Moulinet now grants Enhanced Scatter.

    More AoE Burst, sorta. It lets you sustain decent AoE longer at least.
    I can't believe they only added Scorth between all those awesome suggestions. They were really fitting the kit.
    (0)

  4. #4
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Nice. I like the mana spenders, I think they would assist in evening out mana imbalances and also be a great way of differentiating those two spells from the others.
    (2)
    When the game's story becomes self-aware:


  5. #5
    Player
    Cled-cat's Avatar
    Join Date
    Jan 2019
    Posts
    194
    Character
    Cledwyn Llywellyn
    World
    Omega
    Main Class
    Black Mage Lv 100
    Would love to see AoE finishers, Verflood sounds awesome especially, we really need more water spells. Maybe even tie it onto RDM’s lore, given how acquainted their forebears were with water as the great flood happened during their lifetime.
    (4)

  6. #6
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Personally... I'd love if there was a trait or something to buff Dual Cast that made whatever skill you use with it have a shorter reuse timer.

    Since nothing kills my enthusiasm when playing RDM than still taking a full 2 GCD's to cast 2 spells just like every other class. Despite the class mechanic being getting instant casts after every cast (Which honestly seems to only exist to give Verthunder and Veraero obnoxious cast times so we don't just spam them all day)

    Would be a massive boost to DPS though is the only problem (Though, mitigated by the fact that your melee combo wouldn't benefit from it as no part of that uses Dual Cast)
    (1)

  7. #7
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Although it's not as much of a turret as BLM, quite frankly it ends up being similar, precisely because of what you state about Dualcast.
    (1)
    When the game's story becomes self-aware:


  8. #8
    Player
    echoofneko's Avatar
    Join Date
    Apr 2018
    Posts
    3
    Character
    Capybara Pup
    World
    Ixion
    Main Class
    Red Mage Lv 70
    i want RDM with Wisdom of the Breathtaker inside!!
    and lower swiftcast recast time to 30s
    (0)

  9. #9
    Player
    Dralonis's Avatar
    Join Date
    Oct 2013
    Posts
    71
    Character
    Zyler Selwyn
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    -Embolden changes to DH or just flat magic and physical damage. Either make it a flat rate or change how much it falls off.

    -a OGCD mana spender that uses probably 30-40 mana and does more damage than riposte.

    - AoE spell spender. alternate option for moulinet.

    - I like the idea of adding to the rotation as grim pointed out. Verthunder-Verfire-Verblizzard.

    - Maybe something like a passive gain Black/White mana over time spell. I wouldn't mind if it was a personal buff, either mixed in with something or it's own skill, or if it worked like meditate.

    - I'd like raises to have some sorta CD to it so we aren't balanced around it. Not sure how. Personally, I prefer it if it was after 1 raise though. 2 raises and you are already hurting for mana anyways and shouldn't be doing a 3rd in the first place. Puts it in line sorta with swiftcast still but not reliant on a ability CD. so doesn't seem -too- much better than SMN's raise.

    - A new spell similar to trick attack.

    - I wouldn't mind a chain spell. seems fun and it's iconic to the class. My guess is they'd make it more "use spenders without using any Black or white mana." or reduced mana. something to that effect.

    I'd kinda like something that lets you play with the mana a bit that's a spender that uses 20 of one type, and gains 20 of the other as well as an effect to Verholy/verflare. Not sure what I'd like to see though.





    - No dots. I hate dots. Unless it's baked into the rotation or OGCD. Same reason I dislike heavy thrust and why I don't play SMN or BLM, then again I dislike ley lines for BLM.

    - No extra melee rotation. I Don't want to be forced into even more melee. In fact, i'd be ok if it was reduced down to 2 melee buttons.

    - not really a fan of "target ally" type stuff as a dps either since up time is key as well as OGCD weaving.

    Also because I don't know how many buttons we will be losing and gaining as well. Part of me feels like we may lose addle, Diversion, surecast, and maybe erase.
    (0)
    Last edited by Dralonis; 02-10-2019 at 02:21 PM.

  10. #10
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,197
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    We need upgrades to Veraero and Verthunder. If we only get upgrades to Jolt/Verstone/Verfire, yes our PPS will go up but it will decrease the comparative value of Veraero and Verthunder by shifting the average potency/GCD higher toward Veraero and Verthunder's potency. As the Verslowspells, their potency should remain high enough above the average potency/GCD to warrant their place as instant-only spells.
    (1)
    Error 3102 Club, Order of the 52nd Hour

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