

Only thing here is I'm pretty sure Runic's gonna go to the Gunbreaker or Dark Knight.If we really need an action for MP recovery, I would propose bringing Celes' Runic (FF6) ability in to RDM's arsenal. Of course we would need to adapt it better to FFXIV, so perhaps it can be a oGCD that every 2-3mins that lasts for about 20secs and it returns a portion of the damage dealt back as MP. It could be a buff that effects RDM only, or it could potentially be a party wide utility, so Bloodbath for everyone... except it's MP instead of HP!
I'm hoping that's not the case, I feel Runic fits RDM more than a tank but I suppose anything is possible. I would see Gunbreaker having more FF8 influenced names, Draw (well that's taken so would need a rename), Stock, Mad Rush etc.
If it reacts to getting hit, itll be a tank skill.
If it functions nothing like Runic, then sure, it could be RDM.
Well it's not going to function exactly like Runic anyway as it would be OP as hell otherwise, considering it was able to absorb any magic spell towards the user or the party and give the user MP recovery equivalent to how much the spell cost. I mean Darkside doesn't function the same as it did in previous FF titles so I'm sure Runic is open to be tweaked as necessary.


My wish list isnt long or involved, just some kind of chainspell instead of just dual casting. I'm no theorycrafter or anything but I would love to be able to chain 3 or 4 spells with a great finisher as a RDM.


So why not just name it something else and let Runic be one of the overpowered tank cooldowns?Well it's not going to function exactly like Runic anyway as it would be OP as hell otherwise, considering it was able to absorb any magic spell towards the user or the party and give the user MP recovery equivalent to how much the spell cost. I mean Darkside doesn't function the same as it did in previous FF titles so I'm sure Runic is open to be tweaked as necessary.





If anything it'll probably end up as some absorption ability restoring MP on one of the current tanks - DRK being a good candidate given its own mechanics which would already accommodate it; although possibly PLD for that very reason. Something like an Osmose Slash would be more in tune with RDM.Well it's not going to function exactly like Runic anyway as it would be OP as hell otherwise, considering it was able to absorb any magic spell towards the user or the party and give the user MP recovery equivalent to how much the spell cost. I mean Darkside doesn't function the same as it did in previous FF titles so I'm sure Runic is open to be tweaked as necessary.
Last edited by Lauront; 05-09-2019 at 06:04 AM.


Not entirely true, actually. While SMN has Aetherflow, they also can choose to trade potency to cast Energy Drain for additional MP, especially since they, like us, can Raise.
Which is why my proposal is for us to get a sustainable amount of MP back from the Enchanted combo, but a smaller on-demand amount from our un-enhanced melee, for periods when we spend a lot of MP (Verraise, Vercure, Mana Shift -- basically all of our group utility, which we're expected to use as the tradeoff for our lower damage) or shortly after reviving, and Lucid Dreaming is unavailable or needs to be saved.
Acceleration could also be used, I suppose, but doesn't have the same on-demand ability.
While we could separately use a barrier skill, part of the point of the exercise is that we have limited ability to recover MP as often as we need it. Attaching it to yet another lengthy CD is counterproductive to this point.If we really need an action for MP recovery, I would propose bringing Celes' Runic (FF6) ability in to RDM's arsenal. Of course we would need to adapt it better to FFXIV, so perhaps it can be a oGCD that every 2-3mins that lasts for about 20secs and it returns a portion of the damage dealt back as MP. It could be a buff that effects RDM only, or it could potentially be a party wide utility, so Bloodbath for everyone... except it's MP instead of HP!
Doesn't our melee already kinda fulfill that fantasy? Or do you mean like... Triplecast but for RDMs?
Last edited by Archwizard; 05-09-2019 at 02:04 PM.
I'm similarly curious. I was imagining an ability that briefly deactivates Dualcast, causing each sequential spell (up to a particular maximum, e.g. 3) to increase your Attack Speed for the next GCD and deal increased damage based on the spells cast before it? So, spell-combos? Idk.
Mate, the Triplecast-equivalent was your idea. I specifically went in a different, mutually-exclusive direction...If paired with a utility skill that shields, shells, mantles, etc., some ally, you could possibly apply it through there, allowing it to function like a more meaningful (in that it can be used externally), but far less frequent, anti-magic Third Eye.
...I'm not sure RDM needs or deserves such, though.
Last edited by Shurrikhan; 05-10-2019 at 12:05 PM.
Having a lengthy cooldown is no different to ranged using Refresh on the group every 3mins (or whatever it is). RDM just having a second way to recover MP (outside of Lucid) is far from counterproductive as depending on the amount it restores or how the action is rewarded, it could very well give the job the respite it may require. AST is another job that can suffer with MP issues after being revived if Lucid is unavailable and RNG isn't bringing a Ewer, so the problem is not exclusive to RDM. Other jobs may also get more actions or ones with a stronger effect (e.g. buffed Mana Shift) to assist allies with recovery, building more on the party concept as opposed to self sufficiency. Moving forward though, RDM may not get any additional MP recovery action at all and at that point you'd just have to suck it up and make do as it is for another full expansion. We will just have to wait until the live letter and see what is revealed though...
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