Page 33 of 46 FirstFirst ... 23 31 32 33 34 35 43 ... LastLast
Results 321 to 330 of 537

Hybrid View

  1. #1
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Impulse: Every spell instantly cast causes your next Dual-cast Jolt (II) to cost no MP and generate 1% of each type of MP per occurrence. .
    Why not Impact?
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,948
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Why not Impact?
    The trait refers to a generation of potential force over time, i.e. an Impulse.
    Another trait would then add potency for each stack consumed, the Impact, as the potency and graphical augmentation isn't necessary as early as the rest.

    Add a graphical augmentation per stack (on job gauge) consumed and you get an Impact, but without wasting the button on it.
    (0)

  3. #3
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,994
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    The idea of dual casting jolt fills me with rage and horror.
    I'd rather have something similar to Free Cure, a percentage of chance that using Jolt (or Impact) makes the next spell MP-free. Thus, better Mana gain, better potency gain.
    (0)

  4. #4
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Maybe this is an unpopular opinion, but I'd like to see less skill bloat...
    I don't think that there needs to be basically 58315159 buttons that do the same thing.
    Like just have Jolt 2 turn into Impact instead of them being separate buttons for example.

    Fleche and Contre Sixte could just be combined into one bigger hitting ability too.
    Having too many buttons to press unnecessarily for the sake of having more buttons just ends up feeling awkward imo.
    (0)
    Last edited by Kolsykol; 05-23-2019 at 04:59 PM.

  5. #5
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,994
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kolsykol View Post
    Maybe this is an unpopular opinion, but I'd like to see less skill bloat...
    I don't think that there needs to be basically 58315159 buttons that do the same thing.
    Like just have Jolt 2 turn into Impact instead of them being separate buttons for example.

    Fleche and Contre Sixte could just be combined into one bigger hitting ability too.
    Having too many buttons to press unnecessarily for the sake of having more buttons just ends up feeling awkward imo.
    I'm with you, but RDM is one of the jobs with the less buttons actually. We all kind of agreed Impact should proc on Jolt II, and perhaps after Enchanted Redoublement, VerHoly and VerFlare could proc on VerAero and VerThunder. But that's just quality of life. The problem is trimming too much might end up in the job feeling to brainless to play (which is already almost the case with casual Red Mage)
    I like having Flèche and Contre de Sixte as separate abilities though, they flow in the rotation quite nicely.
    (2)

  6. #6
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mansion View Post
    I'm with you, but RDM is one of the jobs with the less buttons actually. We all kind of agreed Impact should proc on Jolt II, and perhaps after Enchanted Redoublement, VerHoly and VerFlare could proc on VerAero and VerThunder. But that's just quality of life. The problem is trimming too much might end up in the job feeling to brainless to play (which is already almost the case with casual Red Mage)
    I like having Flèche and Contre de Sixte as separate abilities though, they flow in the rotation quite nicely.
    I don't feel like '' more buttons = more complexity '' tho.
    With RDM they're already very simple, having more buttons to press doesn't change that.

    The way that I feel about it is basically just that I have a set of buttons that I have set aside for my dps rotation, and with RDM I've run out of buttons and have to use other buttons that makes the rotation feel like it flows less good.
    I am not saying that they should trim them a lot, just a little.
    Like there's no reason why Jolt 2 and Impact should require me to use two keybinds really. And the keybind that I use for Impact I could use for another ability that I use often in my rotation to make my rotation feel like it flows better.
    It doesn't make it more complex, it just makes it more bloated.
    (1)

  7. #7
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kolsykol View Post
    Maybe this is an unpopular opinion, but I'd like to see less skill bloat...
    I don't think that there needs to be basically 58315159 buttons that do the same thing.
    Like just have Jolt 2 turn into Impact instead of them being separate buttons for example.

    Fleche and Contre Sixte could just be combined into one bigger hitting ability too.
    Having too many buttons to press unnecessarily for the sake of having more buttons just ends up feeling awkward imo.
    While I agree for some jobs (Hello Scholar), I don't agree for RDM. I don't really see what could be removed from RDM to keep that gameplay intact to be honest.
    (1)

    Larek Darkholme @ Ragnarok

  8. #8
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Hysterior View Post
    While I agree for some jobs (Hello Scholar), I don't agree for RDM. I don't really see what could be removed from RDM to keep that gameplay intact to be honest.
    Jolt turns into Impact while under Impactful.

    Riposte > Zorro > Redoublement as you use each skill (Sort of like how PvP combo's work for melee jobs)

    Verthunder/Veraero > Verflare/Verholy after doing the enhanced melee combo.

    Corps-a-Corps > Displacement after use.

    That's 6 skills taken out with little to no impact on the job.

    Scrap Tether for a 7th skill.

    Roll Diversion into Embolden. For another skill removed.

    Maybe Lucid Dreaming into Manafication? Though this change would have some more notable effects on gameplay.

    But that's up to 9 buttons you've saved on RDM.
    (2)

  9. #9
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kalise View Post
    snip.
    The only valid thing is Jolt II and Impact sharing, everything else isn't really necessary. PvP type combos are not coming to PvE, as confirmed by Yoshi, and players like to have Corps-a-Corps and Displacement seperate as it depends on the situation on when to use them. RDM doesn't have hotbar issues so not a big deal to change so much.
    (2)

  10. #10
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Kurando View Post
    The only valid thing is Jolt II and Impact sharing, everything else isn't really necessary.
    Technically button reduction isn't necessary at all.

    It is however, a possibility.

    All the things I mentioned *Could* happen and would have minor impacts on gameplay.

    Quote Originally Posted by Kurando View Post
    PvP type combos are not coming to PvE, as confirmed by Yoshi
    Genderlocked races are not coming to the game again. As confirmed by Yoshi.

    ...

    Oh wait!

    Blue Mage is not coming to XIV as confirmed by Yoshi.

    ...

    Oh wait!

    Also, the fact that RDM isn't like melee jobs and only uses its combo every so often rather than spamming it 24/7 as a filler suggests that they might be more easily given that sort of treatment compared to the melee jobs who would as a result spend a majority of their time just spamming a single button.

    Quote Originally Posted by Kurando View Post
    players like to have Corps-a-Corps and Displacement seperate as it depends on the situation on when to use them.
    Okay...

    So make it CaC when at a distance and Displacement when in melee range.

    Quote Originally Posted by Kurando View Post
    RDM doesn't have hotbar issues so not a big deal to change so much.
    I know, but just because it isn't such a "Big deal" to change much, doesn't mean it can't happen.

    I was really just pointing out to the above poster whom said they couldn't see what could be changed to reduce RDM's button usage. All those things *Could* be changed, if SE felt that they wanted to add in extra skills or wanted to prune ALL jobs button usage down to a minimum.
    (4)

Page 33 of 46 FirstFirst ... 23 31 32 33 34 35 43 ... LastLast