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  1. #1
    Player
    SummonerSenah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Senah Kha
    World
    Balmung
    Main Class
    Warrior Lv 90

    loot system for 24 man should use tokens in Shadowbringers

    Forgive me if someone has already brought it up; I couldn't find anything in a search (but my terms may not have been specific enough).

    So as the title suggests, I really think they should switch how loot drops for the 24 man raid, especially with the popularity of Nier and how much people will want the gear for glamour. It should be a token system similar to how the 8 man raids do it.

    Tokens for the head, arms, feet, and waist can drop from the first two bosses, and tokens for pants and body would drop from the third and fourth boss, with the main difference compared to the 8 man raids being that you only need one of each token instead of 2 or 4 for some of them. It would still be locked to only one token a week at first, so you couldn't get most of the tokens for a full set in just one run.

    You still have the element of rng because you have to roll on a token and win the roll, but it's not like how the current system is set up where you might run the raid 15 times and never even see the tank coat drop (and therefore running it on tank so you can roll "need" doesn't even help).

    This also helps with the issue that Square Enix initially put in the "Greed only" rule for Ridorana for; if you're only rolling on tokens instead of actual gear, people could run on the jobs they are good at or already have geared and still roll on tokens that they could use to gear up alt jobs.
    (13)

  2. #2
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,238
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    It already happens occasionally anyway but what is to stop someone from going in to the duty, getting the token they need from boss No.3 and then leaving the raid, they have no reason to continue if they got what they needed. Unlike with the 8main raids where you have to complete the duty to get to the chests at the end, at that point leaving wouldn't effect the party anyway. RNG knowing you MIGHT get that piece of gear in a chest as apposed to a token is what keeps attracting players to run the alliance stuff to begin with.

    I don't think something being popular is enough to change a loot system, perhaps some players don't like Nier, I mean some don't like Monster Hunter so you know preferences really. Honestly I liked the Ivalice raids but didn't expect anything to change, so probably just a matter of sticking with it, and if Nier is really that popular lots of people will be running it often, so think of all those short queues.
    (3)
    Last edited by Kurando; 02-09-2019 at 02:02 PM.

  3. #3
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    What if instead of just giving everyone automatically a token at the end, a couple of them could drop in the chest from the final boss for each alliance separately. Make it where you can only have one token at any point, but you can ONLY roll on it if you haven't gotten any loot from it that week. This way if people don't see what they want in the alliance raid, they have a chance to get exactly what they want at the end of it.

    If they have trouble programming a token to drop in this way, then they could make it a level 1 accessory. Make it be the same form as 'The Emperor's New Ring' or shuch, so it's worthless as a glamour, but it's perfect to trade in for a piece of gear they want.
    (0)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  4. #4
    Player
    SummonerSenah's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Senah Kha
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kurando View Post
    It already happens occasionally anyway but what is to stop someone from going in to the duty, getting the token they need from boss No.3 and then leaving the raid, they have no reason to continue if they got what they needed.
    Well as you have pointed out, they can already do that. I've seen people leave after the first or second boss. But that's what the "Party in Progress" option is for. I used that last week as it happens; queued as tank and they had just finished the second boss. When people leave or get kicked, there's usually a replacement pretty quickly; so I don't see why a token system would be any different in that regard. Additionally, the people leaving later in the week have usually been running it multiple times already; that's why they leave when it drops. They already got the orbonne coin in the first run, so they are only running for a gear drop later in the week.

    Also, you brought up the 8 mans not dropping loot until the end, but the 8 mans are also just four bosses split up into four different instances. You don't have to fight all four of them in succession if you don't want to, so it's not the same time investment that running the 24 man raid is.

    Quote Originally Posted by Bacent View Post
    What if instead of just giving everyone automatically a token at the end, a couple of them could drop in the chest from the final boss for each alliance separately. Make it where you can only have one token at any point, but you can ONLY roll on it if you haven't gotten any loot from it that week. This way if people don't see what they want in the alliance raid, they have a chance to get exactly what they want at the end of it.
    Personally I like that idea, but I have a feeling that Square Enix would say something about how it being that easy would make people run it less. At least with the token system as I proposed it, only people blessed with wonderful rng would only have to run the raid once a week. The rest of us unlucky people would be running more than that to even win a token, so it would keep people running it, which is why it's already set up the way it is. The token just takes some of the RNG out, but not all of it. Like I may not get a token until the fifth run, but then when I do I can definitely trade it in for the specific piece of gear I want.
    (2)
    Last edited by SummonerSenah; 02-09-2019 at 02:25 PM.

  5. #5
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,796
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    They should just make it at end everyone gets one token that can be used for any type gear from it. Make where body and legs takes 2 tokens, weapon takes 4 tokens, and everything else 1 token. Maybe make it where get max 2 tokens a week.
    (8)

  6. #6
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,296
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I think a token system would work better for the 24 mans, specially if brought alongside with one little change...

    The raids have 4 bosses, each dropping 2 items for 3 potential slots (1st boss Head/Hands/Waist, 2nd Legs/Feet/Head, 3rd Waist/Chest/Feet, 4th Chest/Legs/Hands). They should change it the bosses dropping 1 token for each of their respective slots which would mean a guaranteed 2 drops of each slot per raid.

    Making it one token per piece of gear, it would effectively remove the class from the drops. Which would make it not matter what class you do the raid as and can as Square seems to want it that you can use your main class.


    While people can leave after getting their token, it is just basic decency keeping them there, but at the same time, decency kind of flies out the window once you do the raid 10 times already that week because it keeps throwing gear nobody rolls on because it's the wrong class.
    (5)

  7. #7
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    I think this concept comes up every expansion. It's a good idea, but for some reason SE doesn't want to do it.
    (3)

  8. 02-09-2019 04:18 PM

  9. #8
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Having a token system would be a great way to make less drops go to waste, to make it more likely to get the loot people are after, to let people play the job they feel like playing that day and to even out the loot distribution between armor types.

    What I feel would be the best token system for 24 mans is already in game (links below). All they would have to is replace the loot drops with the corresponding tokens for each boss and add a vendor for exchanging them.

    https://ffxiv.gamerescape.com/wiki/Antique_Helm
    https://ffxiv.gamerescape.com/wiki/Antique_Sollerets
    https://ffxiv.gamerescape.com/wiki/Antique_Tassets
    https://ffxiv.gamerescape.com/wiki/Antique_Gauntlets
    https://ffxiv.gamerescape.com/wiki/Antique_Breeches
    https://ffxiv.gamerescape.com/wiki/Antique_Mail
    (4)
    Last edited by Reinha; 02-09-2019 at 04:32 PM.
    Graphics
    MSQ
    Viper

  10. #9
    Player
    St0rmchild's Avatar
    Join Date
    Sep 2016
    Location
    Wolves' Den Pier
    Posts
    144
    Character
    Aleutia Stormdancer
    World
    Phoenix
    Main Class
    Red Mage Lv 80
    24man loot has become completely irrelevant apart from glamour since we got augmentations for crafted gear.

    This has started in 4.3 and will likely continue - basically you can have a full set of gear equivalent in ilvl to what 24man gives you on day one of an odd-numbered patch (equal to tomestone, 10 behind augmented tomestone/raid)

    About the only thing relevant from 24man is the weekly token for gear upgrades ... so if they really want to do something about people not giving a single care about 24man, let them fix what it drops before they fix how it drops.
    (2)

  11. #10
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,296
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by St0rmchild View Post
    24man loot has become completely irrelevant apart from glamour since we got augmentations for crafted gear.

    This has started in 4.3 and will likely continue - basically you can have a full set of gear equivalent in ilvl to what 24man gives you on day one of an odd-numbered patch (equal to tomestone, 10 behind augmented tomestone/raid)

    About the only thing relevant from 24man is the weekly token for gear upgrades ... so if they really want to do something about people not giving a single care about 24man, let them fix what it drops before they fix how it drops.
    It's still valid gear if you don't want to spend the gil.

    And if you do try to get the gear, it can easily lock you out of other content as you spend the entire week just running the raid over and over, passing on the same items again and again. Not leaving time for anything else.
    (3)

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