Hello all, Aria here again after months away from the forums!
So I wanted to make another post about something very important as this could make or break the game for hundreds of thousands of players if not millions world wide, Crossworld Market Boards due to world visiting.
Market Boards are often community managed, each item on the market board is priced differently between each individual community. This allows for community variation and server identity to remain in tact, however there is more to a community I will be addressing further in later posts.
For now lets focus on the topic at hand, How badly this could impact all systems game wide.
First and foremost lets discuss how much housing usually costs:
Minimum Pricing:
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Fifth-class Plot | Fourth-class Plot | Third-class Plot | Second-class Plot | First-class
Plot
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Small: 1,488,000 | 1,581,060 | 1,674,000 | 1,767,060 | 1,860,000
Medium: 7,936,000 | 8,432,000 | 8,928,000 | 9,424,000 | 9,920,000
Large: 19,840,000 | 21,080,000 | 22,320,000 | 23,560,000 | 24,800,000
These values are not current prices or starting prices, please keep that in mind. They are the lowest possible values a plot could have.
With that in mind, I would discuss the problem with opening up market boards to cross-world visiting buying/selling in relation to housing.
Because each world would be able to buy/sell on other consecutive worlds, the prices of items will massively deflate to numbers that could make housing unobtainable for the vast majority of the community overall. Some items may even dip far below vendor prices, thus making people choose the market board over vendors. This defeats the purpose of having vendors in the first place, which also causes that particular system to break.
When discussing the economy one cannot simply create a crossworld system and allow buying/selling without considering how massive of an impact it could have for the overall health for the game, this could bring a huge gap between those who have crafting at max level and those who don't, forcing those who refuse to craft to start doing that which they dislike just in order to survive in the game.