Quote Originally Posted by Awful View Post
It depends if you're doing Mythic+ tanking it's no different than say an Expert in XIV where you save your CDs and cycle them for example, if you're doing a Mythic+10 you'll have 4 affixes affecting you and depending on the A) Dungeon B) Affixes C) Season affix (right now in BfA it's Reaping where all monsters you killed at a % percent completion come back to life to attack you all at once). You generally plan how you're going to do them based on your CDs, how to juggle them, your healers CDs, and Line of Sight if needed all comes into play. Raid tanking is more or less CD cycling on trash/tank CDs on bosses in BFA.

Honestly if XIV had Mythic+ dungeons I think it'd work very well if they redesigned tanking to a more Active Mitigation tanking or leave it as it is and add in Pomanders from PoTD/HoH to give it a unique FFXIV with it's own Affixes and I think it'd be better than WoWs.
I'm aware of the comparisons available to WoW's Mythic+ tanking -- I frequently run them on both BDK and Prot Warrior (finally highly desirable with Reaping affix) myself, along with healing them on Priest and Shaman -- but how WoW approaches active mitigation doesn't change what active mitigation is, nor that it has to be active (and integral) rather than simply time-deployed and/or separable.

I have no doubt, also, that XIV could do a better job of something like WoW's Mythic+'s affixes than WoW itself, but I'd prefer to see not only the means, but also the goal, made XIV's own. Simply slapping pomanders onto it will only make a gimmick-ridden and incohesive knock-off. There's a ton that they can do with cards, elements, and so forth in order to make not only unique gameplay, but unique progression and encapsulation for it all. True active mitigation would be slightly outside the point unless fit into systems that extend beyond the tank alone, but such improvements could be a hell of a boon, too.