Depends, what makes it boring for you while off-tanking?
When I OT i tend to behave like a DPS, there are not many occasions for me to do so. I take it as an opportunity to get accostumed to my rotation.
As a personal opinion:
In most games the OT role is often underrated (OT is often seen as the weaker tank) while in many, MANY occasions the OT does an harder job then a MT (like getting the aggro from a sudden wave of adds, pack em, turn em). This is usually VERY fast and much more skill demanding than surviving a boss.
If you play with a MT mate you could also work something togheter and "tank as one" (especially since you are a PAL) with not only tank swaps but also intervention/cover.
Also when they say that you should not MT they are actually saying "do not pull, you generate less burst-enmity than any other tank, there's the risk than in the first few seconds some DPS/healer will out-enmity you". This doesn't mean you should not "main tank" (tank the boss). It IS a perfectly valid option to make a WAR pull than shirk on you (especially < lvl 50 where all your combo WILL be Rage of Halone that will continue on generating aggro).
Tbh I started noticing this enmity "issue" with PAL only around level 55-60 (never had enmity issues before)
What level are you now? (Paladins tend to change A LOT and have little to do until level 55/60 as an off-tank).
BTW you can pull, you just loose some DPS for swapping stance (GCD) and delaying your rotation while other tanks does it faster.
If you want to MT just start a boss fight in shield oath->shield lob->Rage of Halone combo (2x)
Probably you'll get a block by this time and you can use shield swipe oGCD inbetween for more aggro
check on enmity and all the others should be next to 0% (if not they are probably to blame)
Swap to sword stance and start your standard rotation
This will delay your rotation (and lower your damage for 30 secs or so) but you shouldn't loose aggro in any circumstances (even with obsolete equipment).


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