Quote Originally Posted by Bright-Flower View Post
I'd also like to see more activie mitigation stuff but to make it rewarding they would risk either making it OP or having tanks that don't know what they're doing in PF crumple into dust without it.
If that's the concern, they could always try and implement something to help teach players.

Something akin to the Sacred Trials that WoW had or the Training Room from BnS.

Where there would be mechanics (Or combos) that literally would teach you how to perform as your class/role.

For example, Sacred Trials had things like debuffs to cleanse as a Healer, adds to tank and reposition as a Tank (Including some that would use Tankbusters or would periodically drop aggro), DPS had to switch between ST and AoE, move out of things and use their damage CD's at opportune times.

While Training Rooms would get you to use certain combos so you knew how to play the class optimally, opening up new synergies as you leveled up and acquired new skills.

At some point, WoW even had the Trials as a pre-requisite for using Dungeon Finders (You had to get at least Silver). Until people complained that it was too hard to mash their face onto their keyboard and pass them and it was removed...

But essentially, it would be like Guildhests, only actually useful.