Quote Originally Posted by Dustytome View Post
I just hope the AI for the npcs will be better than the current squadron. It's not going to help newer players (and I just don't enjoy it) if we have to micromanage the npcs during the fights.
The allies on the final story dungeon right now are probably a test run of the trusts. That's why the limit break at the end is cast by random person each time too.

That means that the trust system allies will actually be custom programmed for the specific dungeon doing all the mechanics properly based on their job. Their stats however are probably going to be akin to a min-level gear or such, so if you think you can take it easy as a DPS...you'll be sorely mistaken with the bosses overwhelming the party. It may actually be a bit easier as healer as the trusts are likely to actually avoid all avoidable attacks...unless YOU lure it on them.