Quote Originally Posted by Shinzo View Post
But the point still stands if the so called Bot/bad players are playing worse than the NPC, why bother to take real players along.
Exactly. That's the point of solo. Why play with others if you're going to get angry instead of having fun?! Game is meant to be fun. If the multiplayer doesn't offer fun, it's better to play solo. You can only blame toxic players (because playing sub-par USUALLY is a toxic behavior, aka. someone that just doesn't try to get better).

Quote Originally Posted by Shinzo View Post
So basically im not against it, i just had bad expierince with systems like that.
It's not that the system is bad, it's that the game doesn't promote the multiplayer and the community doesn't make it fun. If playing multiplayer was more fun, the solo options would barely be used. Why do you think that FPS's have such thriving populations?! Because being bad in multiplayer FPS means you're not going to play, ending up dead all the time. So you get better or...quit. Leaving only the people that are more fun to play with and against.

Quote Originally Posted by Shinzo View Post
PS; Whats the Point of an MMO if u can bypass the contant playing solo.
The point is the exact same as if when you cannot bypass it. MMO stands for "massive multiplayer online", not for "massive multiplayer only". That means that the game is played on an outside server and there are many people you can interact with, but don't have to. Just by logging into the game you already participate in the MMO part of the genre, because you become part of the world that other players can try to interact with, can see.

Quote Originally Posted by Shinzo View Post
Maybe i got this one wrong but if someone doesnt wont to participate in content they dont wont or need, than why bother playing it.
I'll ask you and those similar to you a question.

Do you like this game?!

Yes?!

Then stop asking this stupid question.

If people that care more about the story than multiplayer would all leave, this game would go under...or into free to play model with heavy item mall at least. Just like most other MMO's. Those players that want to play solo are also paying for the servers. They will enjoy the game more if they will be able to play it solo, so they'll keep on playing the game for longer. And sometimes they may actually play with FRIENDS, people that they do know.

If someone does not enjoy something in a game but enjoys something else, making them able to avoid that thing they don't like is good. Unless it is at the expense of other players. But this is not. Your logic is simply flawed. Whether there is 2mln tanks, 2mln healers and 4mln DPS that play with others or 2 tanks, 2 healers and 4 DPS that do it with 2mln tanks, 2mln healers and 4mln DPS playing solo...it doesn't matter. If you want to play online with other people, there will still be people to play with online. If you'll start to actually recognize those people due to a limited pool of them (god forbid you actually come across someone more than once!...), you'll start to respect them more and be respected by them more...because you won't be "someone I'll never see again" anymore. And those solo players will keep on paying for the games upkeep just like you.

Quote Originally Posted by Shinzo View Post
So for the time beeing its true "It won't hurt end-game". But player that are get used to play with npc may tend to play worse than before and ignor any good will and explanation to gameplay at raids or dungeons. Following by answers like "why do i care i did it with npcs" ^^
This is the exact opposite of reality. NPC's won't be overpowered for the dungeon and winning or losing will be ENTIRELY dependent on the single player. These NPC's won't carry anyone unlike other players can do. This will be the first content that will actually promote personal skill increase and responsibility, unlike it is now, where "If we finished it, who cares that I attacked mobs one by one!" or "If we finished it, who cares that I watched Netflix half the time while spamming Medica!".