I'm looking forward to the Trust System.

Firstly, the MSQ as it is currently is mostly a solo experience with matchmaking lobby thrown in from time to time. During the MSQ and even afterwards, most players spend most of their time in the major cities/hubs and in instanced content(duty finder).

To encourage player interaction/socialization, the MSQ design has to change and duty finder...well LFG/party finder features seem to diminish the socialization aspect of all the popular MMOs over the years. In old school MMOs, you had to manually find yourself a party,travel to the dungeon/raid location etc.

Will more open world group content and less duty finder change this?

I don't know but I hope so.

However, putting aside nostalgia and wishful thinking, as someone who mostly PUGs MSQ/casual combat content,I'm looking forward to the Trust System.

It will mean for example, for new dungeons, I can learn fight mechanics at my own pace and not worry about being a burden to the party due to slow reflexes and not understanding mechanics quickly enough. No fear of getting chewed out by party members either.

As a healer main and also someone learning to tank, that would relieve some of the anxiety.

Another benefit that I foresee is that, we'll have to pay more attention to mechanics or end up with repeated failure. The latter is great for learning.

With our current system, for older content,players are overgeared and can ignore some,if not all mechanics. This results in lots of players not actually learning the mechanics of such fights.

Also my understanding is that the Trust System will not be available for more challenging content like Extreme Trials and Savage.

My main concern, is how 'intelligent' will the AI of the Trust System be?

If they end up having the wonky AI of Adventurer Squadron...hell no please!