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  1. #21
    Player
    kikix12's Avatar
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    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Bright-Flower View Post
    I don't get why people think the npcs in Ghymlit are testing the trust system? Aren't they all heavily scripted for specific things? Sure a random npc gets to do the limit break but the script is the same, it just does it with a different person using a random number generator. Do any of the npcs actually do anything dynamic?
    Um...That's exactly what trust system is going to be probably...It's not squadron.

    They likely will be hand-scripted for every dungeon so they will do the same thing each and every time, leaving the player to be the deciding factor between winning or losing. Their variety will be limited to positioning based on the mobs location and the AoE used as well as for healers when to heal or when to attack (since NPC's actually do both, yeah).
    (3)

  2. #22
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by kikix12 View Post
    Um...That's exactly what trust system is going to be probably...It's not squadron.

    They likely will be hand-scripted for every dungeon so they will do the same thing each and every time, leaving the player to be the deciding factor between winning or losing. Their variety will be limited to positioning based on the mobs location and the AoE used as well as for healers when to heal or when to attack (since NPC's actually do both, yeah).

    Not much different than players then lol all blms have same rotation all nin,sam do as well there honestly is no dynamic even with real ppl because we all have no choice but to use the same rotation for the job 2 work.
    (0)

  3. #23
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Real people mess up their rotations a lot, are indecisive, often lack teamwork and do a lot of unnecessary things (like moving away from each other when there's no reason for that). Ranged people that get up close to the boss when they have tons of point-blank AoE's is one example.

    Humans make decisions, sometimes they make mistakes. There are DPS that go for greed and end up eating an AoE (even if they didn't want to), there are DPS that will constantly move even if they have cast times, thus wasting tons of time.

    As example, as a White Mage I am prone to eating an AoE or two when spamming Holy if I know I will survive it. If I know the tank WILL hold aggro, I have no reason not to since I can dodge any attack that would kill me and heal before next battle. If the boss doesn't have AoE's often, I won't bother capping the parties health with Medica either if I have Medica II up. If the damage from the AoE was small, I'll just leave it to natural regeneration altogether. Scripted healers will probably not do any of that.
    (1)

  4. #24
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by kikix12 View Post
    Real people mess up their rotations a lot, are indecisive, often lack teamwork and do a lot of unnecessary things (like moving away from each other when there's no reason for that). Ranged people that get up close to the boss when they have tons of point-blank AoE's is one example.

    Humans make decisions, sometimes they make mistakes. There are DPS that go for greed and end up eating an AoE (even if they didn't want to), there are DPS that will constantly move even if they have cast times, thus wasting tons of time.

    As example, as a White Mage I am prone to eating an AoE or two when spamming Holy if I know I will survive it. If I know the tank WILL hold aggro, I have no reason not to since I can dodge any attack that would kill me and heal before next battle. If the boss doesn't have AoE's often, I won't bother capping the parties health with Medica either if I have Medica II up. If the damage from the AoE was small, I'll just leave it to natural regeneration altogether. Scripted healers will probably not do any of that.
    Well then i guess the npcs will be better than real ppl in that case
    (0)

  5. #25
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by MorbolvampireQueen6 View Post
    Well then i guess the npcs will be better than real ppl in that case
    They will probably be the "middle ground". They won't be making any large errors, but they won't be using high-efficiency tactics either. Their stats are also prone to be lower than players soon after release. They will be better than the bad players by a mile...but they won't offer a smooth and fast run like good players would.

    Well, all of this is going on the assumption that they WILL be scripted like that. I cannot see this succeeding in any way, shape or form if they will be glorified squadrons with their artificial stupidity. But I honestly doubt this.
    (1)

  6. #26
    Player
    MorbolvampireQueen6's Avatar
    Join Date
    Jan 2019
    Location
    gridania
    Posts
    640
    Character
    Nagini Kagon
    World
    Brynhildr
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by kikix12 View Post
    They will probably be the "middle ground". They won't be making any large errors, but they won't be using high-efficiency tactics either. Their stats are also prone to be lower than players soon after release. They will be better than the bad players by a mile...but they won't offer a smooth and fast run like good players would.

    Well, all of this is going on the assumption that they WILL be scripted like that. I cannot see this succeeding in any way, shape or form if they will be glorified squadrons with their artificial stupidity. But I honestly doubt this.
    Actually trust can know high end tactics ffxi is proof of that... in fact they probably know more than real ppl
    (1)

  7. #27
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Maybe it's just me but nothing in Ghylit feels any more advanced than npcs in solo instances we've already fought alongside. So a NPC using a limit break, Lyse does the same thing 4.1's instanced fight against Lakshmi. We see a few npcs fighting random enemies, again that's in plenty of instance fights, I just don't see anything in Ghimlyt that makes me think 'oh I haven't seen a NPC do that before' except for the fact it's one of three or so random ncps doing the attack at the end which, isn't really that big of a deal. So I just don't get what's being 'tested' here unless it's the random number genrator?
    (0)

  8. #28
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Trust is only for shadowbringers (leveling?) dungeons, so there is still the daily leveling/80/expert roulettes, which will group you with other people. You only go through each dungeon once while leveling unless you're farming for gear (which won't take long either for leveling dungeons) or other drops. Then there are the trials and raids which won't have trust. So the multiplayer aspect of the game will still be there.
    (2)

  9. #29
    Player
    Akonyl's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Sygglona Ahldfarrwyn
    World
    Adamantoise
    Main Class
    Bard Lv 100
    I just hope that more NPC party content eventually paves the way to use our squad in more stuff too.

    I'd love to be able to use a squad member in place of my chocobo or something, similar to how in WoW's Warlords of Draenor you could get your garrison NPCs to follow you around the overworld and fight with you. Glamming my squad is no fun if nobody else can see my fab squad members.
    (0)

  10. #30
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by MorbolvampireQueen6 View Post
    Actually trust can know high end tactics ffxi is proof of that... in fact they probably know more than real ppl
    I know they CAN know high-end tactics. But Yoshida said that running the dungeons with real people will still be better. So it's a matter of them not wanting them to use high-end tactics. That's pretty reasonable.

    Quote Originally Posted by Bright-Flower View Post
    Maybe it's just me but nothing in Ghylit feels any more advanced than npcs in solo instances we've already fought alongside.
    You do realize I hope that all those solo instances have come with or after Stormblood, right?! They had a full road map as soon as 4.1 so they naturally tested Trust system all the way from there.

    They dodging, participating in group-up and spread-out mechanics properly etc. is very different from how NPC's before that worked. They actually begun dodging AoE's rather than getting huge health pool to compensate for getting hit by every darn attack in existence.
    (3)

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