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  1. #1
    Player
    Shinzo's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    170
    Character
    Kissaki Mikazuki
    World
    Ragnarok
    Main Class
    Pugilist Lv 70

    Npc Party Discussion

    Hello, everyone, so whats that about. Well since the last info update we will be able to party up with same Npc's in the near future. I got my concerns because of it. The reason for it, the idea isn't new, don't now how many mmo Games had that feature but I played one of them. Guild Wars 1 was one of them and it didn't end well. From what i remember after that implant the pve part of the game was practically dead after 2 month it was a mmo solo game play.



    I'm curious if I'm the only one having doubts about this.
    (0)

  2. #2
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    If the game will become a "solo experience" then it just means that the brunt of the players didn't care about the MMO experience in the first place. They were just forced into it by design.

    In other words, you as a multiplayer lover was able to play this game only because there were people that liked the story/gameplay enough so as to do something they disliked in the first place.


    Trust system does not replace multiplayer. It gives option of avoiding it for those that don't want it. Those that want multiplayer will still have access to it and as a result of the solo-lovers using Trusts, the people you end up queueing with are more likely to be of the responsive sort. After all, right now it feels like doing dungeons with bots more often than not. Many people are just bad (like bots) and don't even say a thing when asked (like bots). Sometimes they'll tell you that you sucked at the end of the dungeon or something...


    In other words, replacing multiplayer in an MMO game is bad. But giving a solo option alongside multiplayer is not. Thinking otherwise is egoistical because it implies that others need to participate in content they don't want just so that you can have fun at their expense.

    PS: Trust system will be available only for the main scenario quest dungeons, it seems. And only those of the expansion. It won't hurt anything remotely "end-game" at all.
    (15)

  3. #3
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    I'm looking forward to the Trust System.

    Firstly, the MSQ as it is currently is mostly a solo experience with matchmaking lobby thrown in from time to time. During the MSQ and even afterwards, most players spend most of their time in the major cities/hubs and in instanced content(duty finder).

    To encourage player interaction/socialization, the MSQ design has to change and duty finder...well LFG/party finder features seem to diminish the socialization aspect of all the popular MMOs over the years. In old school MMOs, you had to manually find yourself a party,travel to the dungeon/raid location etc.

    Will more open world group content and less duty finder change this?

    I don't know but I hope so.

    However, putting aside nostalgia and wishful thinking, as someone who mostly PUGs MSQ/casual combat content,I'm looking forward to the Trust System.

    It will mean for example, for new dungeons, I can learn fight mechanics at my own pace and not worry about being a burden to the party due to slow reflexes and not understanding mechanics quickly enough. No fear of getting chewed out by party members either.

    As a healer main and also someone learning to tank, that would relieve some of the anxiety.

    Another benefit that I foresee is that, we'll have to pay more attention to mechanics or end up with repeated failure. The latter is great for learning.

    With our current system, for older content,players are overgeared and can ignore some,if not all mechanics. This results in lots of players not actually learning the mechanics of such fights.

    Also my understanding is that the Trust System will not be available for more challenging content like Extreme Trials and Savage.

    My main concern, is how 'intelligent' will the AI of the Trust System be?

    If they end up having the wonky AI of Adventurer Squadron...hell no please!
    (8)

  4. #4
    Player
    Shinzo's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    170
    Character
    Kissaki Mikazuki
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    But the point still stands if the so called Bot/bad players are playing worse than the NPC, why bother to take real players along. You now what i mean. For the time beeing at least they limited it for Specific Content, but like in other Games it wont stay like this.

    Old dungeon or MQ Story dungeons were even the Partyfinder takes Ages to fill up. I can see the benefit of it.
    So basically im not against it, i just had bad expierince with systems like that.

    PS; Whats the Point of an MMO if u can bypass the contant playing solo. Maybe i got this one wrong but if someone doesnt wont to participate in content they dont wont or need, than why bother playing it.

    Well if they would enable it everywhere i guess i would quite.

    So for the time beeing its true "It won't hurt end-game". But player that are get used to play with npc may tend to play worse than before and ignor any good will and explanation to gameplay at raids or dungeons. Following by answers like "why do i care i did it with npcs" ^^
    (0)
    Last edited by Shinzo; 02-09-2019 at 12:10 AM.

  5. #5
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Shinzo View Post
    But the point still stands if the so called Bot/bad players are playing worse than the NPC, why bother to take real players along.
    Exactly. That's the point of solo. Why play with others if you're going to get angry instead of having fun?! Game is meant to be fun. If the multiplayer doesn't offer fun, it's better to play solo. You can only blame toxic players (because playing sub-par USUALLY is a toxic behavior, aka. someone that just doesn't try to get better).

    Quote Originally Posted by Shinzo View Post
    So basically im not against it, i just had bad expierince with systems like that.
    It's not that the system is bad, it's that the game doesn't promote the multiplayer and the community doesn't make it fun. If playing multiplayer was more fun, the solo options would barely be used. Why do you think that FPS's have such thriving populations?! Because being bad in multiplayer FPS means you're not going to play, ending up dead all the time. So you get better or...quit. Leaving only the people that are more fun to play with and against.

    Quote Originally Posted by Shinzo View Post
    PS; Whats the Point of an MMO if u can bypass the contant playing solo.
    The point is the exact same as if when you cannot bypass it. MMO stands for "massive multiplayer online", not for "massive multiplayer only". That means that the game is played on an outside server and there are many people you can interact with, but don't have to. Just by logging into the game you already participate in the MMO part of the genre, because you become part of the world that other players can try to interact with, can see.

    Quote Originally Posted by Shinzo View Post
    Maybe i got this one wrong but if someone doesnt wont to participate in content they dont wont or need, than why bother playing it.
    I'll ask you and those similar to you a question.

    Do you like this game?!

    Yes?!

    Then stop asking this stupid question.

    If people that care more about the story than multiplayer would all leave, this game would go under...or into free to play model with heavy item mall at least. Just like most other MMO's. Those players that want to play solo are also paying for the servers. They will enjoy the game more if they will be able to play it solo, so they'll keep on playing the game for longer. And sometimes they may actually play with FRIENDS, people that they do know.

    If someone does not enjoy something in a game but enjoys something else, making them able to avoid that thing they don't like is good. Unless it is at the expense of other players. But this is not. Your logic is simply flawed. Whether there is 2mln tanks, 2mln healers and 4mln DPS that play with others or 2 tanks, 2 healers and 4 DPS that do it with 2mln tanks, 2mln healers and 4mln DPS playing solo...it doesn't matter. If you want to play online with other people, there will still be people to play with online. If you'll start to actually recognize those people due to a limited pool of them (god forbid you actually come across someone more than once!...), you'll start to respect them more and be respected by them more...because you won't be "someone I'll never see again" anymore. And those solo players will keep on paying for the games upkeep just like you.

    Quote Originally Posted by Shinzo View Post
    So for the time beeing its true "It won't hurt end-game". But player that are get used to play with npc may tend to play worse than before and ignor any good will and explanation to gameplay at raids or dungeons. Following by answers like "why do i care i did it with npcs" ^^
    This is the exact opposite of reality. NPC's won't be overpowered for the dungeon and winning or losing will be ENTIRELY dependent on the single player. These NPC's won't carry anyone unlike other players can do. This will be the first content that will actually promote personal skill increase and responsibility, unlike it is now, where "If we finished it, who cares that I attacked mobs one by one!" or "If we finished it, who cares that I watched Netflix half the time while spamming Medica!".
    (5)

  6. #6
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    1) No amount of playing with other players will help determined bads.

    2) Dungeons don't really teach players much besides AoE rotations (which generally aren't used in most "end-game" content) and some boss mechanics that may or may not be recycled later on. However, in a full player party, some mechanics are associated to a specific role... so while all players get the opportunity to see the mechanic, the other roles still might miss it completely or not understand how the mechanic actually works. Something I've noticed about Squadron missions currently in the game... I get targeted by every mechanic, so I have to deal with all of them... as long as they aren't skipped. The only mechanic that I can think of off the top of my head that is skipped in Squadron Command Missions are the chains during the final boss in the Vault though. It seemingly needs at least two players to tether.

    3) Despite adding a new tank and potentially a new healer in ShB, IMO dps queue times are still probably going to be the worst... This is seems like a well needed band-aid for MSQ for those jobs. For those, "I only have a few hours to play during off peak time" players... nothing like spending 45 min of that in a queue for dungeon that is gating further progress in MSQ.

    4) More details still to come! Please be patient before losing your mind about the sky falling on Eorzea... IMO this will only be a MSQ thing to expedite players journey through the story. I DO NOT anticipate Trusts being available for any "end-game" activities, f.e. Roulettes, Raids, Trials, Eureka 5.0, PotD 5.0, etc.
    (3)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    In my personal experience I like playing mmorpg even if I spent most of it alone because the people make good backdrops lol (outside of raids I pretty much played WoW exclusively solo, even back when it was harder). FFXI didn't give you an option though lol, which was cool some days and very stressful other days (shouting for a few hours to find that you have to go now and spent all day doing nothing). I was absolutely fine with the GW NPC party system, also I would disagree that it died within a few months or that they didn't intend the solo content that way.

    That said while I think it might lower the pool I think it will maybe only lower it by like a minute in wait time, so those who still want to play social can do so (I like DF social, easy to set up lol, I don't like waiting for PF haha). Also I imagine if you have a good group of friends you're going to be significantly faster in run times than an npc group.
    (2)
    Last edited by Shougun; 02-09-2019 at 01:45 AM.

  8. #8
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    I'm fine with this to a degree.

    Letting people progress through the msq without suffering 30min + queue times if playing a dps is fine.

    However, will this really help queue times? Sure a DPS can go in. But theoretically I could get tired of dps in duty finder who don't aoe for trash pulls and start tanking for TRUST partise instead, removing a tank from that pool. I think one way to mitigate this is to not allow TRUST parties for roulettes. You want daily roulette bonuses, you group with a party. Honestly with the TRUST system only applying to ShB duties anyway it would only be able to apply to expert/lvl 80 roulettes anyway. But only allowing you to queue for specific duties and not for roulettes with them would be one way to mitigate this.

    My other potential concern is, what all can you use them in? Dungeons and normal mode trials probably aren't a big deal. But if they let you do normal/alliance raids with them, you could go in with no loot competition and no queue, potentially gutting parties with other players. But this is more of a slippery slope concern and so far as I know only ShB dungeons are affected, and I'm fine with that.

    There's also a balance to strike. The npcs should be competent, but IMO not better than what players can do. Make them better than someone that doesn't aoe big trash pulls or black mages that just spam fire III/blizzard III etc, but not as good as players who have a solid understanding of their job.
    (1)
    Last edited by Bright-Flower; 02-09-2019 at 01:46 AM.

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Bright-Flower View Post
    I'm fine with this to a degree.

    Letting people progress through the msq without suffering 30min + queue times if playing a dps is fine.

    However, will this really help queue times? Sure a DPS can go in. But theoretically I could get tired of dps in duty finder who don't aoe for trash pulls and start tanking for TRUST partise instead, removing a tank from that pool. I think one way to mitigate this is to not allow TRUST parties for roulettes. You want daily roulette bonuses, you group with a party. Honestly with the TRUST system only applying to ShB duties anyway it would only be able to apply to expert/lvl 80 roulettes anyway. But only allowing you to queue for specific duties and not for roulettes with them would be one way to mitigate this.

    My other potential concern is, what all can you use them in? Dungeons and normal mode trials probably aren't a big deal. But if they let you do normal/alliance raids with them, you could go in with no loot competition and no queue, potentially gutting parties with other players. But this is more of a slippery slope concern and so far as I know only ShB dungeons are affected, and I'm fine with that.
    I feel it'll be a sort of extension of the squadron system with friendship meters, I doubt they'll let you go into any roulette and I agree with your concern. One thing they might be able to do is if you queue for roulette with the trust system you have to wait and see if the system will have enough people first. So like you wait 10-15 minutes to see if real players want to play, if none then you go with the trust.

    Because I think it'll be an extension of squadron like system I doubt they'll allow alliance content either.

    Quote Originally Posted by Jandor View Post
    I am worried that it's going to mean Squadrons end up on the same scrapheap as the Chocobo Companion.
    Also worried.. I really hope SE can put all our companions into logical area of the game that they flow together. It reminds me of other systems that seem duplicated with minor variations lol. My companion should be able to work in my squadron, perhaps trust companions are on timers but upgraded squadron members - and you can use them like charging up a summon in FFX and then bringing out the big guns (Thancred tank > normal squadron tank).
    (0)
    Last edited by Shougun; 02-09-2019 at 01:51 AM.

  10. #10
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I'm fine with it in principle.

    I am worried that it's going to mean Squadrons end up on the same scrapheap as the Chocobo Companion.
    (1)

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